Difference between revisions of "TrainCarts/zh-cn"
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您可以在其他所有指令(包括'''非 TC 指令''')中使用'''指令选择器'''(如 ''@train'' 和 ''@ptrain''),使用对应的选择器,对火车或列车上的玩家执行操作。从与其他插件(如经济和状态效果插件)有更好的兼容性上来说,这项功能非常重要且是必须的。 | 您可以在其他所有指令(包括'''非 TC 指令''')中使用'''指令选择器'''(如 ''@train'' 和 ''@ptrain''),使用对应的选择器,对火车或列车上的玩家执行操作。从与其他插件(如经济和状态效果插件)有更好的兼容性上来说,这项功能非常重要且是必须的。 | ||
− | + | [[TrainCarts/Commands/Selectors|» 指令选择器]] | |
− | [[TrainCarts/Commands/Selectors|» | ||
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− | + | == 列车生成箱 == | |
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 15:39, 1 September 2024
Minecarts redefined | |
Spigot: | TrainCarts |
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GitHub: | TrainCarts |
由Bergerkiller开发的 Traincart 插件(以下简称 TC)涵盖了 Minecraft 中有关矿车的一切内容。其最初目的是为了将多个矿车编组,使其能像现实中的列车一样运行。随着时间的推移,该插件逐渐推出更多功能,如控制牌、指令、列车属性、附件等。同时,插件还提供了多个API接口,便于其它插件实现更多自定义功能。
列车
首先,通过 TC 可以将多辆矿车连接在一起,编组为一列无限长度的火车。这列车中的每节车厢在将被插件定义为一个“成员(Member)”,所有成员组成的列车称之为“组(Group)”,每个成员都会和组内的其它成员共享运行状态和信息,所以,当第一节矿车撞到障碍物时,组内的所有矿车都会停下来。同样,当推动整列火车时,由于外力需要克服整列火车的摩擦力,所以长编组列车的反应速度比短编组慢。
默认情况下,所有由玩家放置的矿车都会成为 TC 管理的矿车。如果您想生成具有原始 Minecraft 物理行为的原版矿车,你可以通过 权限 或通过使用 分配器 来生成。更多信息请参阅(原版矿车)。
默认情况下,生物不再会进入 TC 矿车。如果您想更改此设置,请查看(生物进入)或改为生成原版矿车。
列车属性
列车和单个矿车都具有属性。可通过指令(/train 和 /cart)进行设置或使用属性控制牌.
新物理特性
列车可以在压力板上方和梯子侧面行驶,也可以在方块下方放置的铁轨上倒悬运行。
控制牌
可通过大量不同功能的控制牌来实现车站的自动化,自动弹出乘客,自动让玩家乘入列车或在运行中修改列车的各项属性。
指令
插件提供了许多指令,使玩家可以调整列车或单节矿车的运行属性。
指令选择器
您可以在其他所有指令(包括非 TC 指令)中使用指令选择器(如 @train 和 @ptrain),使用对应的选择器,对火车或列车上的玩家执行操作。从与其他插件(如经济和状态效果插件)有更好的兼容性上来说,这项功能非常重要且是必须的。
列车生成箱
A special item allows for trains to be picked up and spawned.
Path finding
Trains can have a destination set, after which switcher signs will automatically switch the track to lead the train towards it with the shortest route possible. This can be used to automate a large train network, sending trains to different stations fully automatically. It is also possible to configure a list of destinations the train should visit and have the train automatically go from one destination to the next.
Tickets
Train ticket items can be used to restrict who can enter trains. They can also be used to assign properties to trains when used, such as assigning a destination to go to.
Configuration
TrainCarts can be configured in the config.yml file. All setting nodes have a header to help you understand what that particular node adjusts. Other than that, you can set the default train properties (properties applied to new trains) in the DefaultTrainProperties.yml file. The nodes should speak for themselves. Try not to touch the other files, as it can cause corrupted save data, or the plugin getting out of sync. Deleting the files should re-set TrainCarts completely, may one of the files get corrupted. The plugin automatically generates all configuration needed.
Attachments
The attachment editor is used to configure the appearance of your train. The interactive menu enables players to configure customized trains using item models, entities, seats, sounds and more. All of these can be animated to bring the train alive.
Permissions
Like in all plugins that use BKCommonLib as a base, all permissions can be found in PermissionDefaults.yml in the plugin folder. There they are all listed together with a description and permission default, which you can alter as well.
Performance
Some features by this plugin may result in server or client lag. There are ways to prevent them.
API and Add-ons
TrainCarts has a flexible API which allows other plugins to implement custom track, signs, attachments and more.
- TC-Coasters: Adds smooth rollercoaster track to TrainCarts
- TC-Hangrail: Hang below or float above any kind of block as fake track
- TrainCartsDestinationSelector: Adds clickable signs so players can select train destinations
- Traincarts AdvancedSigns: Adds additional sign types, particularly useful for rollercoaster rides
- TC Minecart Variants: Unique models for carts showing different types of resources (coal, gold, etc.)
- TCAnimatronics: Play Animatronics animations with a Traincarts sign
Useful Links
Depreciated Addons
(No longer supported in current versions of Traincarts)
ActionBlocks, added block-based systems to the game. They were dumbed-down versions of the sign systems mentioned above.