TrainCarts/Permissions
Permissions
On this page all permissions used in Traincarts are listed. You can also find these by opening plugins/Train_Carts/PermissionDefaults.yml
. That file might be more up-to-date than this page. See also this page about Permission Defaults.
General
Node | Description |
---|---|
train.place.minecart | The player can place minecarts. See also: Vanilla Minecarts |
train.place.traincart | The player can place TrainCarts minecarts. See also: Vanilla Minecarts |
train.break.self | The player can break their own minecarts |
train.break.any | The player can break all minecarts, also ones the player does not own |
train.ticket.manage | The player can edit the details of existing tickets or create new tickets |
Commands
Node | Description |
---|---|
train.command.globalproperties | The player can edit the properties of all carts using commands |
train.command.properties | The player can edit the properties of carts he owns using commands |
train.command.destroy | The player can destroy owned carts through commands |
train.command.destroyall | The player can destroy all trains on the server |
train.command.fixbugged | The player can destroy all bugged minecarts on the server |
train.command.upgradesavedtrains | The player can upgrade all saved trains model positions to the new TC version |
train.command.reroute | The player can force path finding to re-calculate |
train.command.reload | The player can reload the configuration |
train.command.break | The player can set blocks the cart can break from a set list |
train.command.breakblock.admin | The player can set blocks the cart can break, any type |
train.command.setpublic | The player can make his owned carts open for the public |
train.command.setowners | The player can set the owners of his owned carts |
train.command.settags | The player can set the tags of his owned carts |
train.command.setdestination | The player can set destinations for his owned carts |
train.command.playerenter | The player can set if players can enter his owned carts |
train.command.playerexit | The player can set if players can exit his owned carts |
train.command.pickup | The player can set if his owned storage carts pick up items |
train.command.setlinking | The player can set if his owned trains can link to other trains |
train.command.keepchunksloaded | The player can set if his owned trains keep nearby chunks loaded |
train.command.invincible | The player can set if his owned trains are invincible |
train.command.pushing | The player can set if his owned trains push away certain entities |
train.command.slowdown | The player can set if his owned trains slow down over time |
train.command.setcollide | The player can set if his owned trains can collide |
train.command.setspeedlimit | The player can set the maximum speed for his trains |
train.command.setpoweredcartrequirement | The player can set if a powered minecart is needed for his train to stay alive |
train.command.default | The player can apply default settings to his owned trains |
train.command.rename | The player can rename his owned trains |
train.command.displayname | The player can change the display name of his owned trains |
train.command.manualmove | Whether the player can change if trains can be moved by damaging them |
train.command.saveall | Whether the player can save all TrainCarts stored information to file |
train.command.message | Whether the player can add message shortcuts |
train.command.pathinfo | Whether the player can view the route the train is following to reach the destination |
train.command.playertake | Whether the player can change if players take Minecarts with them when they leave |
train.command.soundenabled | Whether the player can turn Minecart sound on or off |
train.command.teleport | Whether the player can teleport to where trains are |
train.command.changeblock | Whether the player can alter the type of block displayed in a minecart |
train.command.changetick | Whether the player can alter the global update tick rate of TrainCarts (debug!) |
train.command.issue | Whether the player can report problems with TrainCarts |
train.command.editor | Whether the player can use commands to give himself editors for trains (models) and signs |
train.command.chest | Whether the player can use a chest item that can store and spawn trains |
train.command.save | Whether the player can use a command to save a train under a name |
train.command.savedtrain.reverse | Whether the player can reverse a saved train, so that back becomes front when spawning |
train.command.savedtrain.rename | Whether the player can rename a saved train to a new name |
train.command.savedtrain.delete | Whether the player can delete a previously saved train |
train.command.savedtrain.claim | Whether the player can change who has claimed a saved train |
train.command.savedtrain.global | Whether the player can modify, delete or claim saved trains claimed by other players |
train.command.savedtrain.import | Whether the player can import saved trains from online using hastebin |
train.command.savedtrain.export | Whether the player can export (paste) saved trains to online using hastebin |
train.command.enter | Whether the player can use a command to enter the train/cart being edited |
train.command.launch | Whether the player can use a command to launch the train being edited |
train.command.animate | Whether the player can use a command to play an animation |
train.command.gravity | Whether the player can use a command to change the gravity factor of a train |
Building Action Signs
Allows placing down TrainCarts Signs.
Node | Description |
---|---|
train.build.feature.remotecontrol | The player can place down signs that use remote control |
train.build.station | The player can build train stations |
train.build.spawner | The player can build train spawners |
train.spawner.automatic | The player can build spawners which automatically create carts |
train.spawner.regular | The player can build spawners which create regular minecarts |
train.spawner.powered | The player can build spawners which create powered minecarts |
train.spawner.storage | The player can build spawners which create minecarts with chests |
train.spawner.tnt | The player can build spawners which create minecarts with TNT |
train.spawner.hopper | The player can build spawners which create minecarts with hoppers |
train.spawner.command | The player can build spawners which create minecarts with command blocks |
train.spawner.spawner | The player can build spawners which create minecarts with spawners |
train.build.trigger | The player can build train triggers |
train.build.destination | The player can build destinations |
train.build.switcher | The player can build track switchers |
train.build.destructor | The player can build train destructors |
train.build.detector | The player can build train detectors |
train.build.ejector | The player can build train ejectors |
train.build.ejector.absolute | The player can build train ejectors that teleport to absolute world coordinates |
train.build.property | The player can build train property setter signs |
train.build.collector | The player can build systems to let trains collect from storage blocks |
train.build.depositor | The player can build systems to fill storage blocks with items from trains |
train.build.elevator | The player can build systems to teleport trains vertically |
train.build.teleporter | The player can build train teleporters (portals) |
train.build.blocker | The player can build train blockers |
train.build.wait | The player can build train wait signs |
train.build.crafter | The player can build item crafter signs |
train.build.ticket | The player can build a sign that will charge money or ejects a player if he can't pay |
train.build.announcer | The player can build a sign that sends a message to all the players in a train |
train.build.effect | The player can build a sign that can play an effect |
train.build.sound | The player can build a sign that can play a sound |
train.build.blockchanger | The player can build a sign that alters the block displayed in minecarts |
train.build.jumper | The player can build a sign that can cause a train to jump in a certain direction |
train.build.launcher | The player can build a sign that can launch trains |
train.build.enter | The player can build a sign that can make nearby players/mobs enter a train |
train.build.skipper | The player can build a sign that can tell a train or minecart to skip upcoming signs |
train.build.mutex | The player can build a sign that defines a mutual exclusion zone, where only one train can be at |
train.build.flip | The player can build a sign that flips the orientation of a Minecart 180 degrees |
train.build.animator | The player can build a sign that plays train animations |
Properties
Multiple permissions are checked when players want to change the properties (maximum speed, keep chunks loaded, etc.) of a train. There are permissions for the different methods of changing them, permissions per property name and permissions that control the default properties applied to newly placed minecarts.
The per-property permissions are checked for:
- Commands that change a property
- Placing a Property Sign that changes a property
- Importing saved trains (
/savedtrain [name] import [path/url]
) - Spawning train configurations with the train storage chest
- Placing a Spawn Sign to spawn a saved train using certain properties
Permissions for different methods
Node | Description |
---|---|
train.command.globalproperties | The player can edit the properties of all carts using commands |
train.command.properties | The player can edit the properties of carts he owns using commands |
train.build.property | The player can build train property setter signs |
Permissions per property name
Node | Description |
---|---|
train.property.maxspeed | The player can alter the maximum speed of trains |
train.property.slowdown | The player can change whether trains slow down due to gravity or friction |
train.property.collision | The player can change what happens when trains collide with entities or blocks |
train.property.playerenter | The player can change whether players can enter carts or not |
train.property.playerexit | The player can change whether players can exit from carts or not |
train.property.keepchunksloaded | The player can change whether the train keeps nearby chunks and itself loaded |
train.property.gravity | The player can change the gravity multiplier of the train |
train.property.banking | The player can change the way trains bank in curves |
train.property.destination | The player can change what destination a train is path-finding to |
train.property.tags | The player can add or remove tags to trains or carts, used by switchers and detectors |
train.property.name | The player can change the name of the train |
train.property.applydefaults | The player can apply defaults from DefaultTrainProperties.yml to trains |
train.property.onlyownerscanenter | The player can change whether only owners or all players can enter a train |
train.property.pickupitems | The player can change whether storage carts pick up items off the ground |
train.property.soundenabled | The player can change whether a train makes sound while moving, or is quiet |
train.property.invincible | The player can change whether a train is invincible to damage or can be destroyed |
train.property.allowplayertake | The player can change whether the players take carts with them when they leave the server |
train.property.spawnitemdrops | The player can change whether carts drop items when destroyed |
train.property.requirepoweredcart | The player can change whether a train must have a furnace minecart to exist, or unlink |
train.property.displayname | The player can change the display name of a train, which is used with the trigger sign |
train.property.allowmobmanualmovement | The player can allow a train to be set in motion by mob passengers |
train.property.allowplayermanualmovement | The player can allow player passengers to control the train using steering controls |
train.property.owners | The player can change who has ownership of carts and can edit them |
train.property.breakblocks.normal | The player can configure a train to automatically break blocks from a whitelist for farming setups |
train.property.breakblocks.admin | The player can configure a train to break any type of block at all |
train.property.route | The player can change what sequence of destinations a train follows |
train.property.realtime | The player can configure that a train updates in realtime, adjusting for server tick lag and jitter |
train.property.friction | The player can change the friction multiplier of the train |
train.property.tickets | The player can assign tickets required for entering the train |
train.property.viewdistance | The player can change the player view distance set for passengers of a train |
train.property.entermessage | The player can change the message displayed to players when they enter the train |
train.property.exitoffset | The player can change where players are ejected relative to the train |
train.property.trackingrange | The player can change the range from which the train is visible to players |
train.property.wait | The player can change the wait distance, acceleration and deceleration of trains |
Automatic Properties
When players place down minecarts, it can be set to automatically apply certain properties from plugins/Train_Carts/DefaultTrainProperties.yml
. By default only the extra admin permissions exists, which is applied with:
train.properties.admin
Additional ones can be configured, and by giving the named permission to players, those players will then place down Minecarts using these properties. This mechanism can be used to, for example, create special roles that make it so minecarts these players place down keep chunks loaded, or makes the minecarts invincible.