TC-Coasters/Signs
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Traincarts has signs or sign actions, which is a system to interact and control trains on the track. TC-Coasters track supports these same signs as well in three ways:
- Signs placed at the designated rail block of the node(s)
- Right-clicking a node with a sign item to assign signs to be activated
- Using commands to add signs to nodes
Signs created using all three methods support track switching and path finding. Some signs which track metadata, like auto-spawner signs and detector signs, only work with real signs assigned to a rail block.
Rail Block
While holding the TCC Editor Map in an off-hand with the Change Rail Block menu active, players can assign arbitrary blocks to be the so-called rail block for the node(s) selected. This is done by right-clicking on solid blocks to move the rail block there. All signs attached to this rail block, and the blocks below ('pillar'), will be activated when the train drives over the node the rail block is for.
The current rail block is displayed using a ghostly glass block (non-selected nodes) and golden block (selected nodes).
Signs respond to Redstone like normal. You can activate a spawner sign and spawn trains on the TC-Coasters track, stop and launch trains using stations, and have conditional logic with switchers.
By default the rail block is set to the block the node itself is at, and follows the node around. The Reset button will reset the rail block to that behavior. The x/y/z coordinate can be manually inputted using the dials, or alternatively the /tcc rail commands can be used:
Command | Description |
---|---|
/tcc rail set at <x> <y> <z> | Set all coordinates |
/tcc rail set x <x> | Set a single coordinate |
/tcc rail move ~ -1 | Move one block towards the player |
/tcc rail move ~ 1 | Move one block away from the player |