Stations are used to stop and launch trains, optionally using a set delay in seconds. It can use redstone to set the direction to launch to, but when both sides are powered it can perform an automated action.
When [train] is used, the train is centered above the sign. This means that the middle cart of the train will stop above the sign. When [cart] is used, the train will stop immediately, the first cart centered above the sign.
Station followed up by an optional number. This number sets the distance to launch the trains at. The higher this number, the slower it will launch. Use only station to make the plugin calculate this distance automatically. Then it launches the train towards the first curved track piece up to 100 blocks away.
An optional delay in seconds. This delay is used when launching. For example, when the right side is powered and a delay of 3 seconds is set, and a train enters, the train will wait for 3 seconds and then launch into the powered direction.
Sets the mode used when both sides are powered. The station sign will launch trains into the direction that is powered. If the sign receives no power whatsoever, it is not active and trains will travel right through. The inverted redstone option ([!train]) is still active here, so if power is inverted and the sign receives no power, it is as if all sides a powered.
The station will hold the train forever if both sides are powered, unless one of the below four types is set on the fourth line:
Instead of specifying a fixed direction,
route can be put instead. This will make the station sign part of the path finding network, and launches the train into the most appropriate direction to reach its destination.
This will route the train to its destination, if set. Otherwise, resumes the train in the same direction it was approaching the station.
A number can also be put on the fourth line to set the launch speed of the station sign.
While a train is waiting on the station, the station toggles levers attached to the same block the station sign is attached to. This can be used to, for example, change the player exit property, open doors or automatically eject the players inside.