TrainCarts/控制牌/属性
介绍
属性控制牌可以执行与指令相同的任务,但比指令更强,能够实现全自动化。控制牌需要红石激活才能运行,并且会忽略矿车的所有权,因此如果你只想定位某个你拥有的矿车,请与 switcher(转辙器)控制牌的检测矿车拥有者的功能相结合来使用。
语法
第二行: property
第三行: 要更改的属性名称
Fourth line: the value to set the property to
Boolean Statements
Boolean properties like playerenter and slowdown can be set using a statement to evaluate true/false. This makes it much easier to toggle something on or off with redstone, or based on another property of the train.
Remote Control
Remote Control You can remotely set properties on trains. Say your train is called train01, then you use the following on the sign:
Properties
The following properties can be set using both [cart] and [train]:
Property | Value example | Meaning |
---|---|---|
addtag |
tag1 |
Add a single tag |
settag |
taga |
Set to a single tag |
remtag | a | Remove a single tag |
addowner |
Maxxue |
Add an owner to the train |
setowner |
Maxxue |
Clear all owners and set to this owner |
remowner | Maxxue | Remove a single owner from the train |
destination | station2 | Set the destination |
mobenter | false | Set if mobs can enter |
playerenter | true | Set if players can enter |
playerexit | yes | Set if players can exit |
playerenterexit playerexitenter |
yes | Sets both playerenter and playerexit at the same time to the same value. |
spawnitemdrops spawndrops killdrops |
true | Sets whether carts drop items when destroyed. When disabled, also disables contents of chest/hopper minecarts dropping. |
The following properties can only be set using [train]:
Property | Value example | Meaning |
---|---|---|
name setname rename |
Intercity#A | Sets a new name on the train. The #-sign is replaced with a number 1 to infinity. |
dname setdname displayname setdisplayname |
Trainname | Sets the display name used with trigger signs (%triggernameN%) |
exitoffset exitlocation exityaw exitpitch exitrotation |
2/0/0 200/45/-2333 30 0 90 |
Change player exit offset, yaw, pitch and rotation. Exit location uses absolute coordinates, exit offset relative to the cart(s). |
speedlimit maxspeed |
0.6 | The maximum allowed speed the train can go |
false | Set if the train pushes mobs, players, trains and misc | |
true | Set if the train pushes mobs | |
no | Set if the train pushes players | |
yes | Set if the train pushes misc (items, boats, etc.) | |
playercollision mobcollision traincollision misccollision |
default cancel kill killnodrops push enter link |
Set a collision mode for the train against players, mobs, trains or other types of entities. |
slowdown | false | Set if the train slows down, either by gravity or by friction |
slowfriction | false | Set if the train slows down due to friction |
slowgravity | false | Set if the train slows down, or speeds up, due to gravity |
gravity | 1.0 | Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default) |
linking | deny | Set if the train can link with other trains |
collision | allow | Set if the train can collide with other entities |
keepcloaded loadchunks keeploaded |
true | Set if the train keeps nearby chunks loaded |
default setdefault |
stat1def | Load one of the default train properties found in DefaultTrainProperties.yml into this train |
banking | 1 0 | Change the banking (First number: Strength, Second number: Smoothness) |
godmode
invincible |
true | Makes a train invincible, so that players cannot destroy it by hitting it.
Players with the train.break.any permission (default: OP) can break trains anyway. |
waitdistance waitdelay waitacceleration waitpredicted |
See the Wait Property section | |
route add route set route remove route clear |
destination_name | Adds/removes/clears/sets the destinations of the route set for a train. Destinations are added at the end. |
route load loadroute |
my_saved_route | Loads a previously saved route by name. |
Set name
The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: Intercity#A would be named Intercity1A and the second Intercity2A, and so on. You can use this in combination with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.
Wait Property
The wait properties control when a train will automatically slow down. This can be used to slow a train down when obstacles are ahead of the train. This feature largely replaces the older waiter sign, and is a lot more intelligent:
- Maintain distance with other trains up ahead
- Slow down approaching occupied mutex zones
- Slow down approaching a blocker sign that will block the train
The following 'wait' properties exist:
Property | Example Value | Description |
---|---|---|
waitdistance | 20.5 | Distance to keep between this train and the train ahead, in blocks. The train will slow down or stop completely maintaining distance. |
waitacceleration | 20kmh/s | The rate of acceleration at which trains slow down or speed up when obstacles ahead appear or disappear. When specifying two numbers, the first number is the rate speeding up, the second number the rate slowing down. This can be set without the waitdistance, and will be used to slow down when approaching blockers or mutexes. |
waitdelay | 30 | When the train is completely stopped due an obstacle, waits at least this delay in seconds until starting to move again |
waitpredicted | false | Controls whether the path the train will take is predicted. By default on. When enabled, this will take into account switcher signs and where the train will be routed to when checking for obstacles. |
They can also be configured with the /train wait <property> <value>
set of commands.