TC-Coasters [zh-hant]

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This page is a translated version of the page TC-Coasters and the translation is 38% complete.
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TC-Coasters
Tcc-logo.png
Rollercoaster track for TrainCarts
Spigot: TC-Coasters
GitHub: TC-Coasters

TC-CoastersTrainCarts的一個擴展,增加了平滑的過山車軌道。這些軌道可以放置在任何地方,不受離散方塊位置的限制。遊戲內的互動編輯器允許玩家實時修改軌道,軌道顯示為拉杆和拴繩。創建的軌道支持交叉點、軌道動畫以及在軌道上放置物體(支持自定義模型)。

節點

列車在TC-Coasters軌道節點連成的環線上行駛

該插件基於節點連接工作。節點顯示為拉杆,是3D世界中的點,用作軌道的錨點。節點之間可以相互連接,顯示為拴繩。火車沿着連接行駛,從一個節點到另一個節點。

使用

要開始,玩家首先需要使用以下命令為自己提供遊戲內編輯器(地圖顯示):

Give the player a TC-Coasters editor item
Command: /tcc give
Permission: train.coasters.use


通常玩家會希望把地圖放在副手,這樣他們就可以移動並正確地查看世界。把地圖放在副手時,他們可以空手左鍵和右鍵與 TC-Coasters 互動。

菜單

在手持地圖時,玩家可以使用steering controls在不同菜單之間切換,以開始進行修改。可用的菜單如下:

  • 禁用(隱藏):隱藏軌道,編輯器不可用
  • 創建軌道:玩家可右鍵點擊創建新軌道節點或連接節點
  • 更改坐標:玩家可右鍵點擊並拖動節點
  • 更改方向:玩家可右鍵點擊並拖動節點上的渲染拉杆來改變其上的礦車方向
  • 更改軌道方塊:玩家可以更改軌道方塊的位置,這在使用TrainCarts控制牌時很重要
  • 管理動畫:玩家可以創建並命名動畫狀態,這些狀態可以使用 TC-Coasters動畫控制牌 進行動畫處理
  • 軌道物件:玩家可將靜態物件(物品、方塊等)放置在軌道上
  • 刪除軌道:玩家可右鍵點擊刪除節點或兩節點間的連接


選中節點

All different ways of selecting nodes

The following interactive selecting mechanics are available:

  • The previous selection is cleared and a new node is selected by looking at it and left-clicking
  • The previous selection is cleared by not looking at a node/the sky and left-clicking
  • Multiple nodes can be selected by holding the sneak button and left-clicking each node
  • All nodes that are connected together can be selected by double-left-clicking
  • A range of connected nodes can be selected by selecting one, then sneak-double-left-clicking another node

創建節點

Three different ways of creating new nodes

There are several ways to create new nodes:

Right-Clicking in the world

Players can switch to the Create Track menu, put the map item in their off-hand, and then right-click on top or against blocks to place nodes there. When clicking in the air, nodes are placed in front of the player, where the player is looking. The newly placed node is automatically selected. If a previous node was already selected, a connection is created from the previous node to the newly placed node. This way players can click against the blocks multiple times in a row to create a long chain of nodes.

Dragging a node and left-clicking

Players can switch to the Change Position menu, put the map item in their off-hand, select a node, and then drag that node along with them. By left-clicking once while dragging this node, the node is duplicated in place, with the newly duplicated node now being dragged. When wanting to complete a loop, the dragged node can be dragged on top of another node to merge with it.

Create command

The following command can be used to emulate the right-click create behavior without having to be in the menu:

Creates new nodes or makes connections
Command: /tcc create
Permission: train.coasters.use



移動節點

To move nodes around, switch to the Change Position menu, select the node(s) to move, then press and hold the right-click mouse button to move them around with you. Nodes can be moved to connect with Vanilla Minecart rails, with purple dust particles displayed when connected successfully.

刪除節點

Players can select the node to delete, switch to the Delete Track menu, and right-click once to delete it. They can also use the following command:

Disconnects two selected nodes or deletes the selected nodes
Command: /tcc delete
Permission: train.coasters.use


連接節點

There are several ways to connect two nodes together:

Drag one node on top of another

While inside the Change Position menu, selected nodes can be dragged around by holding right-click. By dragging one node near to another, the nodes merge together as one, effectively connecting what was connected to the dragged node.

Select two nodes and Create

After selecting the two nodes that need to be connected, players can right-click while inside the Create Track menu or use the /tcc create command to connect two nodes together.

解除節點連接

To disconnect nodes, players can select the two nodes to disconnect and right-click while inside the Delete Track menu. Alternatively, they can use the /tcc delete command.

Junctions

TC-Coasters junction with 3 directions

Junctions, or Switchers are created when three or more other nodes are connected to a single node. This can be done by dragging one node on top of another or by selecting two nodes and running /tcc create. Once created, colored hovering block items show up, with a hovering number for each direction. The items can be left-clicked by players to switch the junction. The switched direction is marked using a # prefix. Trains coming from a direction not marked take the most-straight path to one of the switched directions.

Switcher signs can be used to switch the rails automatically. Prefix each statement with the number of the junction to switch, for example:

Signtemplate.png
[+train]
switcher
1-2:empty
1-3:default

Which will switch 1-2 for empty trains, and 1-3 otherwise.

This syntax also supports most other statements from traincarts, including the counter syntax to send trains one way or another alternating:

Signtemplate.png
[+train]
switcher
1-2:1
1-3:1


動畫

Track can move from one position to the next, with trains moving along with it, using track animations. Animations can be triggered through commands, or by using a TrainCarts sign.

軌道物件

Floating blocks or items can be placed on top of the track. Objects can be manipulated in a very similar way as the track nodes, with additional mechanics for duplicating and dragging around.

控制牌

Traincarts signs can be placed at nodes in two ways: physical signs at the rail block position, or assigned to the node.

» 控制牌

命令與權限

There are a lot of extra commands for advanced uses, such as undo, redo, copy, paste, import and export.

No Limits 2 Import/Export

You can export tracks from No Limits 2 to TC-Coasters. You can also export tracks from TC-Coasters to No Limits 2!