/MobEntering
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让生物进入矿车
生物遵循碰撞属性规则进入矿车。默认禁用生物自动进入矿车。要为刚生成的矿车或被选中的矿车开启此功能,需要运行命令:
/train collision mobs enter
该命令只会更改当前选定的列车。
默认行为
如果你想让玩家放置的所有矿车都能让生物自动进入,你有两种选择。你可以让玩家放置的是原版矿车,但代价是矿车不能链接编组,更多信息请参阅原版矿车。
或者,你可以更改新放置矿车的默认配置。你需要编辑plugins/Train_Carts/DefaultTrainProperties.yml。
这里有几个配置板块:
- default为普通玩家。
- admin为拥有
train.properties.admin权限的玩家(OP默认拥有)。 - spawner适用于在spawner控制牌上使用m/s/p/等语法。不适用于已生成且已保存的列车。
对于你想要编辑的类别,要找到以下位置:
collision: {}
或者,如果已经存在一些配置,它可能看起来像这样:
collision:
players: DEFAULT
misc: PUSH
train: LINK
block: DEFAULT
然后修改(或添加)为:
collision:
animal: ENTER
monster: ENTER
原有的其他配置可以保留。
在一些更高版本上,也可以这样改(或添加):
collision:
mobs: ENTER
Then, either restart the server, or run this command:
/train globalconfig reload --defaulttrainproperties
Other Options
Besides mobs there is a more fine-grained list of categories of mobs that can be set specific collision options for. The names are case-sensitive, and must be lower-cased. On newer versions of TrainCarts plural names work, too.
| YAML Key | Category Description |
|---|---|
| pet | Tameable animals |
| jockey | Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens |
| killer_bunny | Rabbit mob, that is a killer bunny specialized type |
| npc | Mobs that are NPCs, like villagers |
| animal | Passive animal mobs including mobs like the bat and squid |
| monster | Hostile monster mobs, including slimes, golems and phantom |
| passive | Passive mobs. Large overlap with animal |
| neutral | Neutral mobs that can become aggressive. For example, enderman. |
| hostile | Hostile mobs that cannot be passive. For example, creeper. |
| tameable | Same as pet. Tameable animals |
| utility | Utility mobs. Only Golems. |
| boss | Boss mobs. Ender dragon, wither. |