TrainCarts/MobEntering [zh-tw]

From BergerHealer Wiki
Revision as of 07:22, 13 October 2025 by Halogly (talk | contribs) (Created page with "或者,你可以更改新放置矿车的默认配置。你需要编辑<code>plugins/Train_Carts/DefaultTrainProperties.yml</code>。")
Jump to navigation Jump to search
Other languages:

讓生物進入礦車

生物遵循碰撞屬性規則進入礦車。默認禁用生物自動進入礦車。要為剛生成的礦車或被選中的礦車開啟此功能,需要運行命令:

/train collision mobs enter

該命令只會更改當前選定的列車。

默認行為

如果你想讓玩家放置的所有礦車都能讓生物自動進入,你有兩種選擇。你可以讓玩家放置的是原版礦車,但代價是礦車不能鏈接編組,更多信息請參閱原版礦車

或者,你可以更改新放置礦車的默認配置。你需要編輯plugins/Train_Carts/DefaultTrainProperties.yml

There's multiple blocks of configurations:

  • default is for normal players
  • admin for players with the train.properties.admin permission (OP by default)
  • spawner is for trains spawned with the m/s/p/etc. syntax, on spawner signs. Does not apply to saved trains that are spawned.

For the category/categories you want to edit, find the line:

collision: {}

Or, it might look like this if it already had some configurations:

  collision:
    players: DEFAULT
    misc: PUSH
    train: LINK
    block: DEFAULT

And change it to:

  collision:
    animal: ENTER
    monster: ENTER

You can leave previous options if they existed.

On more modern versions of TrainCarts this can work too:

  collision:
    mobs: ENTER

Then, either restart the server, or run this command:

/train globalconfig reload --defaulttrainproperties

Other Options

Besides mobs there is a more fine-grained list of categories of mobs that can be set specific collision options for. The names are case-sensitive, and must be lower-cased. On newer versions of TrainCarts plural names work, too.

YAML Key Category Description
pet Tameable animals
jockey Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens
killer_bunny Rabbit mob, that is a killer bunny specialized type
npc Mobs that are NPCs, like villagers
animal Passive animal mobs including mobs like the bat and squid
monster Hostile monster mobs, including slimes, golems and phantom
passive Passive mobs. Large overlap with animal
neutral Neutral mobs that can become aggressive. For example, enderman.
hostile Hostile mobs that cannot be passive. For example, creeper.
tameable Same as pet. Tameable animals
utility Utility mobs. Only Golems.
boss Boss mobs. Ender dragon, wither.