TrainCarts/Signs/Animate
Revision as of 00:08, 29 November 2021 by Bergerkiller (talk | contribs) (Add note about reverse playback)
Introduction
The animate sign plays animations stored inside the train's attachments. It can override certain properties of the animation, such as speed and whether to loop it. Animations can be played for all minecarts in the train, for a single minecart, or for a remote train using remote control.
Syntax
[train]
animate
rotate
[train]
animate looped
roll
0.5
[train]
animate 1
rotate
0.5 0.4
- First line: [train] to play the animation in all Minecarts, [cart] to only play it for the Minecart that is above the sign right now. Remote control can also be used.
- Second line: animate, optionally followed up by looped (to loop it) or reset (to reset to the start of the animation). To do both, use l r
- Third line: animation name. By default animations rotate, roll and pitch can be used to animate the entire Minecart
- Fourth line: can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay. To play an animation in reverse, use a negative speed.