TrainCarts/MobEntering [zh]

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(Created page with "对于你想要编辑的类别,要找到以下位置: <pre>collision: {}</pre> 或者,如果已经存在一些配置,它可能看起来像这样: <pre> collision: players: DEFAULT misc: PUSH train: LINK block: DEFAULT</pre>")
(Created page with "在一些更高版本上,也可以这样改(或添加): <pre> collision: mobs: ENTER </pre>")
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     block: DEFAULT</pre>
     block: DEFAULT</pre>


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然后修改(或添加)为:
And change it to:
<pre>
<pre>
   collision:
   collision:
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     monster: ENTER
     monster: ENTER
</pre>
</pre>
You can leave previous options if they existed.
原有的其他配置可以保留。
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在一些更高版本上,也可以这样改(或添加):
On more modern versions of TrainCarts this can work too:
<pre>
<pre>
   collision:
   collision:
     mobs: ENTER
     mobs: ENTER
</pre>
</pre>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 07:23, 13 October 2025

Other languages:

让生物进入矿车

生物遵循碰撞属性规则进入矿车。默认禁用生物自动进入矿车。要为刚生成的矿车或被选中的矿车开启此功能,需要运行命令:

/train collision mobs enter

该命令只会更改当前选定的列车。

默认行为

如果你想让玩家放置的所有矿车都能让生物自动进入,你有两种选择。你可以让玩家放置的是原版矿车,但代价是矿车不能链接编组,更多信息请参阅原版矿车

或者,你可以更改新放置矿车的默认配置。你需要编辑plugins/Train_Carts/DefaultTrainProperties.yml

这里有几个配置板块:

  • default为普通玩家。
  • admin为拥有train.properties.admin权限的玩家(OP默认拥有)。
  • spawner适用于在spawner控制牌上使用m/s/p/等语法。不适用于已生成且已保存的列车。

对于你想要编辑的类别,要找到以下位置:

collision: {}

或者,如果已经存在一些配置,它可能看起来像这样:

  collision:
    players: DEFAULT
    misc: PUSH
    train: LINK
    block: DEFAULT

然后修改(或添加)为:

  collision:
    animal: ENTER
    monster: ENTER

原有的其他配置可以保留。

在一些更高版本上,也可以这样改(或添加):

  collision:
    mobs: ENTER

Then, either restart the server, or run this command:

/train globalconfig reload --defaulttrainproperties

Other Options

Besides mobs there is a more fine-grained list of categories of mobs that can be set specific collision options for. The names are case-sensitive, and must be lower-cased. On newer versions of TrainCarts plural names work, too.

YAML Key Category Description
pet Tameable animals
jockey Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens
killer_bunny Rabbit mob, that is a killer bunny specialized type
npc Mobs that are NPCs, like villagers
animal Passive animal mobs including mobs like the bat and squid
monster Hostile monster mobs, including slimes, golems and phantom
passive Passive mobs. Large overlap with animal
neutral Neutral mobs that can become aggressive. For example, enderman.
hostile Hostile mobs that cannot be passive. For example, creeper.
tameable Same as pet. Tameable animals
utility Utility mobs. Only Golems.
boss Boss mobs. Ender dragon, wither.