Difference between revisions of "TrainCarts/Lag/zh-cn"
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− | + | 列车可以设置为保持区块加载,但加载过多的区块也可能会降低服务器的性能。区块加载过多会消耗 RAM,这可能会导致内存耗尽。一些区块可能会包含实体或红石装置,都会导致服务器的 TPS 下降。当启用这个属性的列车移动时,它们会不断加载和卸载区块,这也可能会导致问题。 | |
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Revision as of 08:28, 12 October 2024
使用 TC 插件时可能在某些功能上会造成服务器或客户端的卡顿。该页面会展示卡顿的原因细节,以及如何去缓解卡顿。
复杂的 3D 模型
Minecraft 不太擅长渲染复杂的体素模型。如果你的服务器上装载有复杂模型的自定义资源包,这可能会导致客户端的帧数下降。请在上传自定义资源包到服务器之前尽可能优化和查看模型。JSON 文件的大小是最强有力的指标。
巨大的矿车
在组件编辑器中配置矿车的物理属性时,矿车的大小可以设置的非常大。这改变了实体本身的边界框,这会导致服务器的 TPS 下降。主要原因是服务器对碰撞的过量运算。为防止这些卡顿,可禁用列车的方块碰撞。
Command: | /train collision block cancel |
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Permission: | train.property.collision |
超长等待距离
配置列车的等待距离属性,以便列车与前车保持距离。这个属性会使列车始终检测前方的轨道。因此如果等待车距设置太高可能会导致服务器的 TPS 下降。
保持区块加载
列车可以设置为保持区块加载,但加载过多的区块也可能会降低服务器的性能。区块加载过多会消耗 RAM,这可能会导致内存耗尽。一些区块可能会包含实体或红石装置,都会导致服务器的 TPS 下降。当启用这个属性的列车移动时,它们会不断加载和卸载区块,这也可能会导致问题。
Generally a single train keeping chunks loaded is not a big deal, it's no different from a player moving from one location to another. But having hundreds of them on far reaches of the server could cause problems.
Limit the number of trains
You can edit plugins/Train_Carts/config.yml
to limit how many individual TrainCarts Minecart entities can exist per world. This prevents an out of control spawner sign or player abuse lagging the server to a halt.
# Limits of the amount of carts on the server cartLimits: # Maximum number of TrainCarts minecarts allowed per world # If there are more than this number, no more minecarts can be placed/spawned # A value of -1 disables this limit (default) maxCartsPerWorld: -1 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Whether to include unloaded trains/carts in the maxCartsPerWorld limit countUnloaded: false </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Maximum number of carts that can be joined together in a train # Linking does not happen when it would exceed this limit, # and trains longer than this cannot be spawned # A value of -1 disables this limit, allowing any length (default) maxCartsPerTrain: -1
Saved Train Spawn Limits
Besides a global limit, it is possible to configure a spawn limit per saved train. After having saved a train with /train save name
, you can configure a spawn limit with /savedtrain name spawnlimit <limit>
.
Spawn signs and train chests configured with the train name will stop spawning trains when this limit is reached. This is particularly useful with auto-spawning spawn signs that populate a train network, combined with setting destroyAllOnShutdown
to true in config.yml.