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Revision as of 15:25, 1 September 2024
把生物放进矿车里
Mobs are put into minecarts through a collision property rule. By default this automatic entering is disabled. To turn it on for a train you have just spawned or selected, run the following command:
/train collision mobs enter
This command only changes this for the one train you had selected.
Default Behavior
If you want all minecarts placed by players to put mobs into them by default, you have two options. You can make it so that minecarts placed by players are vanilla Minecraft minecarts, but that means they cannot be trains. See this page for more information about that.
Alternatively, you can change the default setting for newly placed minecarts. To do so, edit plugins/Train_Carts/DefaultTrainProperties.yml
.
There's multiple blocks of configurations:
- default is for normal players
- admin for players with the
train.properties.admin
permission (OP by default) - spawner is for trains spawned with the m/s/p/etc. syntax, on spawner signs. Does not apply to saved trains that are spawned.
For the category/categories you want to edit, find the line:
collision: {}
Or, it might look like this if it already had some configurations:
collision: players: DEFAULT misc: PUSH train: LINK block: DEFAULT
And change it to:
collision: animal: ENTER monster: ENTER
You can leave previous options if they existed.
On more modern versions of TrainCarts this can work too:
collision: mobs: ENTER
Then, either restart the server, or run this command:
/train globalconfig reload --defaulttrainproperties
Other Options
Besides mobs there is a more fine-grained list of categories of mobs that can be set specific collision options for. The names are case-sensitive, and must be lower-cased. On newer versions of TrainCarts plural names work, too.
YAML Key | Category Description |
---|---|
pet | Tameable animals |
jockey | Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens |
killer_bunny | Rabbit mob, that is a killer bunny specialized type |
npc | Mobs that are NPCs, like villagers |
animal | Passive animal mobs including mobs like the bat and squid |
monster | Hostile monster mobs, including slimes, golems and phantom |
passive | Passive mobs. Large overlap with animal |
neutral | Neutral mobs that can become aggressive. For example, enderman. |
hostile | Hostile mobs that cannot be passive. For example, creeper. |
tameable | Same as pet. Tameable animals |
utility | Utility mobs. Only Golems. |
boss | Boss mobs. Ender dragon, wither. |