//Seat
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===First Person View=== | ===First Person View=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mode !! Description | |||
|- | |||
| DEFAULT || Players see themselves sitting upright at all times | |||
|- | |||
| INVISIBLE || Players are made invisible and cannot see themselves | |||
|- | |||
| HEAD || Players can only see their own head | |||
|- | |||
| STANDING || Players see themselves standing/walking/flying as the train moves. Their movement is controlled by the server. | |||
|- | |||
| THIRD_P || A fake player entity is spawned, causing players to see their own head when they look vertically. The real player is made invisible. | |||
|- | |||
| DYNAMIC || Uses DEFAULT when upright, and THIRD_P when moving vertical/upside-down | |||
|} | |||
===Passenger Display=== | |||
{| class="wikitable" | |||
! Mode !! Description | |||
|- | |||
| DEFAULT || Passenger is shown seated upright as a normal player | |||
|- | |||
| ELYTRA_SIT || Passenger is shown as flying an elytra in a sort-of sitting pose. Allows for functional pitch. | |||
|- | |||
| STANDING || Passenger is shown standing/walking/flying as the train moves. | |||
|- | |||
| HEAD || Only the passenger's head is shown | |||
|- | |||
| NO_NAMETAG || Same as DEFAULT, except the players nametag is hidden | |||
|- | |||
| INVISIBLE || Passenger is invisible | |||
|} | |||
===Display=== | ===Display=== | ||
Revision as of 20:45, 30 December 2023
Appearance
Seats are invisible points where players or mobs can sit inside the train. Typically these are added as a child to other attachments where the seat is visibly displayed, such as is the case with the default Minecart. For each seat, both 1st-person (the player sitting) and 3rd-person (other players viewing the player in the seat) appearance can be configured.
Lock Rotation
Sets whether the body of the player is aligned in a fixed direction. When off, players will rotate around freely in the seat. This does not prevent players from looking around.
First Person View
| Mode | Description |
|---|---|
| DEFAULT | Players see themselves sitting upright at all times |
| INVISIBLE | Players are made invisible and cannot see themselves |
| HEAD | Players can only see their own head |
| STANDING | Players see themselves standing/walking/flying as the train moves. Their movement is controlled by the server. |
| THIRD_P | A fake player entity is spawned, causing players to see their own head when they look vertically. The real player is made invisible. |
| DYNAMIC | Uses DEFAULT when upright, and THIRD_P when moving vertical/upside-down |
Passenger Display
| Mode | Description |
|---|---|
| DEFAULT | Passenger is shown seated upright as a normal player |
| ELYTRA_SIT | Passenger is shown as flying an elytra in a sort-of sitting pose. Allows for functional pitch. |
| STANDING | Passenger is shown standing/walking/flying as the train moves. |
| HEAD | Only the passenger's head is shown |
| NO_NAMETAG | Same as DEFAULT, except the players nametag is hidden |
| INVISIBLE | Passenger is invisible |
Display
Switches the displayed mode in third-person (and THIRD_P FPV). DEFAULT uses the default player sitting animation, while ELYTRA_SIT uses a fake elytra flying pose.
Exit
A relative exit offset can be configured for every seat. Players are teleported here when ejecting from the train.
Permission
A permission to enter this particular seat can be configured in the anvil menu. To reset, enter an empty space.