MobEntering
/ (Created page with "或者,你可以更改新放置矿车的默认配置。你需要编辑<code>plugins/Train_Carts/DefaultTrainProperties.yml</code>。") |
(Created page with "这里有几个配置板块: * '''default'''为普通玩家。 * '''admin'''为拥有<code>train.properties.admin</code>权限的玩家(OP默认拥有)。 * '''spawner'''适用于在'''spawner'''控制牌上使用m/s/p/等语法。不适用于已生成且已保存的列车。") |
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或者,你可以更改新放置矿车的默认配置。你需要编辑<code>plugins/Train_Carts/DefaultTrainProperties.yml</code>。 | 或者,你可以更改新放置矿车的默认配置。你需要编辑<code>plugins/Train_Carts/DefaultTrainProperties.yml</code>。 | ||
这里有几个配置板块: | |||
* '''default'''为普通玩家。 | |||
* '''default''' | * '''admin'''为拥有<code>train.properties.admin</code>权限的玩家(OP默认拥有)。 | ||
* '''admin''' | * '''spawner'''适用于在'''spawner'''控制牌上使用m/s/p/等语法。不适用于已生成且已保存的列车。 | ||
* '''spawner''' | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 07:22, 13 October 2025
让生物进入矿车
生物遵循碰撞属性规则进入矿车。默认禁用生物自动进入矿车。要为刚生成的矿车或被选中的矿车开启此功能,需要运行命令:
/train collision mobs enter
该命令只会更改当前选定的列车。
默认行为
如果你想让玩家放置的所有矿车都能让生物自动进入,你有两种选择。你可以让玩家放置的是原版矿车,但代价是矿车不能链接编组,更多信息请参阅原版矿车。
或者,你可以更改新放置矿车的默认配置。你需要编辑plugins/Train_Carts/DefaultTrainProperties.yml
。
这里有几个配置板块:
- default为普通玩家。
- admin为拥有
train.properties.admin
权限的玩家(OP默认拥有)。 - spawner适用于在spawner控制牌上使用m/s/p/等语法。不适用于已生成且已保存的列车。
For the category/categories you want to edit, find the line:
collision: {}
Or, it might look like this if it already had some configurations:
collision: players: DEFAULT misc: PUSH train: LINK block: DEFAULT
And change it to:
collision: animal: ENTER monster: ENTER
You can leave previous options if they existed.
On more modern versions of TrainCarts this can work too:
collision: mobs: ENTER
Then, either restart the server, or run this command:
/train globalconfig reload --defaulttrainproperties
Other Options
Besides mobs there is a more fine-grained list of categories of mobs that can be set specific collision options for. The names are case-sensitive, and must be lower-cased. On newer versions of TrainCarts plural names work, too.
YAML Key | Category Description |
---|---|
pet | Tameable animals |
jockey | Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens |
killer_bunny | Rabbit mob, that is a killer bunny specialized type |
npc | Mobs that are NPCs, like villagers |
animal | Passive animal mobs including mobs like the bat and squid |
monster | Hostile monster mobs, including slimes, golems and phantom |
passive | Passive mobs. Large overlap with animal |
neutral | Neutral mobs that can become aggressive. For example, enderman. |
hostile | Hostile mobs that cannot be passive. For example, creeper. |
tameable | Same as pet. Tameable animals |
utility | Utility mobs. Only Golems. |
boss | Boss mobs. Ender dragon, wither. |