Difference between revisions of "TrainCarts/Lag/zh-cn"
(Created page with "== 超长等待距离 ==") |
(Created page with "配置列车的等待距离属性,以便列车与前车保持距离。这个属性会使列车始终检测前...") |
||
Line 14: | Line 14: | ||
== 超长等待距离 == | == 超长等待距离 == | ||
− | + | 配置列车的[[Special:MyLanguage/TrainCarts/Signs/Property#Wait_Property|等待距离属性]],以便列车与前车保持距离。这个属性会使列车始终检测前方的轨道。因此如果等待车距设置的太高可能会导致服务器的 TPS 下降。 | |
− | |||
− | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 08:23, 12 October 2024
使用 TC 插件时可能在某些功能上会造成服务器或客户端的卡顿。该页面会展示卡顿的原因细节,以及如何去缓解卡顿。
复杂的 3D 模型
Minecraft 不太擅长渲染复杂的体素模型。如果你的服务器上装载有复杂模型的自定义资源包,这可能会导致客户端的帧数下降。请在上传自定义资源包到服务器之前尽可能优化和查看模型。JSON 文件的大小是最强有力的指标。
巨大的矿车
在组件编辑器中配置矿车的物理属性时,矿车的大小可以设置的非常大。这改变了实体本身的边界框,这会导致服务器的 TPS 恶化。主要原因是服务器对碰撞的过量运算。为防止这些卡顿,可禁用列车的方块碰撞。
Command: | /train collision block cancel |
---|---|
Permission: | train.property.collision |
超长等待距离
配置列车的等待距离属性,以便列车与前车保持距离。这个属性会使列车始终检测前方的轨道。因此如果等待车距设置的太高可能会导致服务器的 TPS 下降。
Keep chunks loaded
Trains can keep chunks loaded, but too many loaded chunks may also hurt server performance. They consume RAM, which might cause an out-of-memory situation. They may also contain entities or redstone contraptions that all contribute to a worsened TPS. As trains move, they load and unload chunks continuously, which might also cause problems.
Generally a single train keeping chunks loaded is not a big deal, it's no different from a player moving from one location to another. But having hundreds of them on far reaches of the server could cause problems.
Limit the number of trains
You can edit plugins/Train_Carts/config.yml
to limit how many individual TrainCarts Minecart entities can exist per world. This prevents an out of control spawner sign or player abuse lagging the server to a halt.
# Limits of the amount of carts on the server cartLimits: # Maximum number of TrainCarts minecarts allowed per world # If there are more than this number, no more minecarts can be placed/spawned # A value of -1 disables this limit (default) maxCartsPerWorld: -1 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Whether to include unloaded trains/carts in the maxCartsPerWorld limit countUnloaded: false </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Maximum number of carts that can be joined together in a train # Linking does not happen when it would exceed this limit, # and trains longer than this cannot be spawned # A value of -1 disables this limit, allowing any length (default) maxCartsPerTrain: -1
Saved Train Spawn Limits
Besides a global limit, it is possible to configure a spawn limit per saved train. After having saved a train with /train save name
, you can configure a spawn limit with /savedtrain name spawnlimit <limit>
.
Spawn signs and train chests configured with the train name will stop spawning trains when this limit is reached. This is particularly useful with auto-spawning spawn signs that populate a train network, combined with setting destroyAllOnShutdown
to true in config.yml.