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TrainCarts/Spawning
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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> [[Special:MyLanguage/MyWorlds|« Go back]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==How to create, load, save, unload, delete and copy worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This page covers all the details for creating new worlds, loading existing worlds, saving worlds, unloading worlds and world file operations such as delete and copy. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Setting up the server== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The server always generates a few initial worlds, which are mainworld, mainworld_nether and mainworld_the_end (if hellworld is enabled). It is required to have these worlds loaded at all times, and since MyWorlds enables after these worlds are loaded, MyWorlds is unable to alter the properties of these main worlds. If you plan on not using the overworld/nether/the end worlds, you still have to have them loaded. You can change 'keep spawn loaded' to false so these worlds do not occupy any memory, and change 'mainworld' to the desired main world where new people spawn in the config.yml. Then these worlds are not used (but could be used). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Preface== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> All commands except delete match the world name you type in against already existing worlds. If you have a world named 'CreeperCraft12', you can access the world using 'Creeper' or 'Craft12' as well. It first looks for world names that equal your name entered, then the world names containing what you entered and finally the world names contained in what you entered. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> For command permissions, [[MyWorlds/Permissions|see here]]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Creating New Worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The first step is to create new worlds you want to use on your server. There are two kinds of ways you can create worlds, they will be listed separately. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Creating Vanilla worlds=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To create normal/nether/flat/the_end worlds, you can use the commands: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <pre>/world create worldname_environment(::options) (seed)</pre> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The ()-surrounded parts are optional. If no seed is specified, a random seed is used instead. When worldname_environment is used, the environment type is appended to the world name, while with worldname/environment it will not append it to the name. Appending the world environment to the name is recommended, since it eases loading the worlds if no configuration is available for it yet. Not specifying an environment means that the NORMAL environment will be used. Bear in mind that the Bukkit 'Environment' and 'Worldtype' are merged as one in MyWorlds. To have a 'nether flatworld', you use 'nether_flat' as environment. Note that most combinations are not used by Bukkit at all and are a bit useless, they are only useful if you have a modded server such as MCPC+ where these custom options are used. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the case of the flatworld generator, you can specify addition world options to specify what type of layers to generate. These are the same options as can be seen in the 'Create new world - Customize' windows in the client. It is here that you can, for example, change the height of the flatworld, change block types or include populators such as ores, villages and trees. The format of the options is a bit vague, you can find more help on this subject on the Minecraft Wiki. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Creating worlds using a generator plugin=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can also specify a world generator plugin to generate the worlds for you. When these plugins ask for a 'World manager' to do so, just like Multiverse, MyWorlds allows you to do this. Similar to 'world options' above, you can specify a generator plugin and generator arguments in the command. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <pre>/world create worldname_environment:plugin(:arguments) (seed)</pre> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Arguments and seed are optional. Some plugins support arguments, others don't. For more help on what the arguments are and what the format is, visit the plugin pages of these generator plugins. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Examples=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Command Result {| class="wikitable" ! Command !! Description |- | /world create world1 || Creates a new overworld called 'world1' |- | /world create world1_nether || Creates a new netherworld called 'world1_nether' |- | /world create mynether/nether || Creates a new netherworld called 'mynether' |- | /world create HippoCraft/flat 251 || Creates a new flatworld called 'HippoCraft' using seed 251 |- | /world create waterworld/flat::2;7,5x1,5x3,5x12,90x9;1;biome_1,village || Creates a flat waterworld |- | /world create Space:bSpace:awesome || Create a spaceworld using the bSpace generator plugin with the 'awesome' settings |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Loading existing worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You want to load worlds created by others or by a previous/other plugin: this is of course possible. But, if the world is completely new and unknown to MyWorlds its configuration, be VERY sure to specify all arguments required to load the world properly. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {| class="wikitable" ! Command !! Description |- | /world load worldname || Loads world 'worldname' |- | /world load worldname/nether || Loads world 'worldname' as a 'nether' environment world |- | /world load worldname/nether:plugin:arguments || Loads world 'worldname' making use of a chunk generator plugin "plugin" |} The same create world command syntax is applied. The seed and world options are stored in the world data file, and don't have to be specified. The environment and optional generator plugin, however, do have to be specified, as it is not stored in the world. Of course, if you already loaded the world once before, just using <code>/world load worldname</code> is sufficient, since MyWorlds already knows what kind of environment and generator plugin the world uses. The other commands only apply when loading worlds not created by MyWorlds. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Not specifying the right environment or generator plugin will cause chunks to be generated at the borders of the world that do not match with the world. For example, loading a flatworld named 'creativeworld' for the first time without specifying the 'flat' environment will cause overworld chunks to be generated at the borders. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Listing available environments/generators== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can use <code>/world listgenerators</code> to show a list of all available generator plugins. Using <code>/world create</code> will list the usage in combination with all available environments. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Listing available worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can use <code>/world list</code> to list all available (loaded, broken and not loaded) worlds. All folders containing a level.dat or a region folder are listed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Unloading worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To unload worlds when you no longer need them, use <code>/world unload worldname</code>. In case you having autosaving disabled for the world, use <code>/world save worldname</code> before unloading just to avoid losing progress. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Saving worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To save worlds, use <code>/world save worldname</code> to save a single world or /world save all to save all worlds. Instead of 'all' you can also use '*'. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Copying worlds - renaming worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You can copy a world to a new name using <code>/world copy worldname newworldname</code>. The new world can then be loaded again. All world properties from the old world are copied over as well, including generator plugin and environment information. After copying you can load the world safely and/or delete the previous world. You need the right permissions to do this in-game, you can always do this through the console. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Deleting worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To delete a world from disk permanently, use <code>/world delete worldname</code>. The worldname must be completely accurate. Name matching is not used, since deleting the wrong world would become possible then. You need the right permissions to do this in-game, you can always do this through the console. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Repairing worlds== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Shit happens, so it may occur that a world no longer loads properly or the server crashes when loading the world. To repair these worlds, you can use: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <pre>/world repair worldname /world repair worldname seed</pre> If you know what seed the world used, it is best to specify that as well. Just in case the level.dat of the world got corrupted and it can no longer read the seed from it, it can use your specified seed to regenerate the settings. It is best if you keep a backup of your level.dat somewhere so that, may it ever get corrupted, you can fix it up without losing settings. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Apart from regenerating the level.dat, it also goes by all region files and: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Removes chunks that are lost (compression error), and will be regenerated Relocate chunks Keep a backup of the old, unchanged region files In all cases, every chunk lost is an actual chunk lost, there is nothing that can be done about that. Making frequent backups of the world is recommended for that reason. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Only unloaded worlds can be repaired. If your corrupted world is the main world, set up a small server somewhere and repair it using that, or simply change the main world in the server configuration and then repair it while unloaded. </div>
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