Translations:TrainCarts/Signs/Property/14/en
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Property | Value example | Meaning |
---|---|---|
name setname rename |
Intercity#A | Sets a new name on the train. The #-sign is replaced with a number 1 to infinity. |
dname setdname displayname setdisplayname |
Trainname | Sets the display name used with trigger signs (%triggernameN%) |
exitoffset exityaw exitpitch exitrotation |
2/0/0 30 0 90 |
Change player exit offset, yaw, pitch and rotation. |
speedlimit maxspeed |
0.6 | The maximum allowed speed the train can go |
false | Set if the train pushes mobs, players, trains and misc | |
true | Set if the train pushes mobs | |
no | Set if the train pushes players | |
yes | Set if the train pushes misc (items, boats, etc.) | |
playercollision mobcollision traincollision misccollision |
default cancel kill killnodrops push enter link |
Set a collision mode for the train against players, mobs, trains or other types of entities. |
slowdown | false | Set if the train slows down, either by gravity or by friction |
slowfriction | false | Set if the train slows down due to friction |
slowgravity | false | Set if the train slows down, or speeds up, due to gravity |
gravity | 1.0 | Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default) |
linking | deny | Set if the train can link with other trains |
collision | allow | Set if the train can collide with other entities |
keepcloaded loadchunks keeploaded |
true | Set if the train keeps nearby chunks loaded |
default setdefault |
stat1def | Load one of the default train properties found in DefaultTrainProperties.yml into this train |
banking | 1 0 | Change the banking (First number: Strength, Second number: Smoothness) |
godmode
invincible |
true | Makes a train invincible, so that players cannot destroy it by hitting it.
Players with the train.break.any permission (default: OP) can break trains anyway. |
waitdistance | 2.0 | Configures a wait distance, which causes a train to keep distance to other trains up ahead.
This works similar to the waiter sign. |
waitdelay | 3.0 | When a train is stopped completely by the waitdistance property, waits this number of seconds after the train can move again. |
waitacceleration | 0.3 20kmh/s 1.2 1.3 |
When a train has to slow down or speed up while maintaining distance using the waitdistance property, uses this configured acceleration.
When two values are specified separated by a space, then the first value is acceleration (speed up) and the second is deceleration (brake). For more information about the supported acceleration syntax, see TrainCarts/Acceleration. |