//Items
概要
TransferやCrafter、SwitcherやDetectorといったサインは、引数としてさまざまなアイテムを設定することができます。その際には、アイテムに関していろいろと表記するため、特定の同じ記法が使われます。複数のアイテムを並べて表記するときには、セミコロン(;)で区切ります。
The first number, if followed up by a space, x, or *, defines the amount of that item. Then the name, or type, of the item is defined. This can be done using the actual name or the item index value. Finally the sub-index is defined. You can use a characteristic word for the item type. For example, when you need a certain type of wool, you can use :red. You can also define the sub-index directly.
Metadata
Some metadata rules can be specified after $ to filter specific items. Metadata names if specified on their own checks for existence, but can be followed up by an operator > < >= <= == != to do comparisons.
Examples
| Text | Explanation |
|---|---|
| DIAMOND_SWORD$damage==0 | An undamaged diamond sword (full durability) |
| FILLED_MAP$map>0 | Map items with a map id greater than 0 |
| STICK$name | Stick items that have a custom name set |
| STICK$name==Sticky | Stick items with name 'Sticky' |
Available Rules
| Metadata |
Explanation |
|---|---|
| damage |
Damage value (swords, tools). 0 is undamaged. |
| name |
Custom item name, if set |
| custom_model_data |
Custom model data value |
| map |
Map ID |
| -anything- |
Any other names are compared with the custom NBT data of the item |
Item Shortcuts
In case you need to specify a lot of items at once (but the sign lacks space for it), you can define Item Shortcuts in the config.yml. By default, shortcuts for armor, weaponry, fuel, heatable and some others are defined there.
Examples
| Text |
Result |
|---|---|
| wood |
All wood |
| slab:1 | Sandstone slab |
| 5 stone |
5 stone |
| 5xstone | |
| 5Xstone | |
| 5*stone | |
| 6x5 |
6 of type 5 (wood) |
| wool:red |
All red wool |
| 6xstairs:stone |
6 stone stairs |
| 5*35:4 |
5 yellow wool |
| 5 wool |
5 wool of any color |
| fuel |
an item shortcut set in the configuration |
For a list of item integers, see Data values