Translations:TrainCarts/Signs/Property/14/en

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Revision as of 14:23, 27 November 2022 by TC Bot (talk | contribs) (Importing a new version from external source)
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Property Value example Meaning
name
setname
rename
Intercity#A Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.
dname
setdname
displayname
setdisplayname
Trainname Sets the display name used with trigger signs (%triggernameN%)
exitoffset
exitlocation
exityaw
exitpitch
exitrotation
2/0/0
200/45/-2333
30
0
90
Change player exit offset, yaw, pitch and rotation. Exit location uses absolute coordinates, exit offset relative to the cart(s).
speedlimit
maxspeed
0.6 The maximum allowed speed the train can go
pushing<ref name="collision">Old syntax for compatibility. Replaced by typecollision. See Collision modes</ref> false Set if the train pushes mobs, players, trains and misc
pushmobs<ref name="collision"/> true Set if the train pushes mobs
pushplayers<ref name="collision"/> no Set if the train pushes players
pushmisc<ref name="collision"/> yes Set if the train pushes misc (items, boats, etc.)
playercollision
mobcollision
traincollision
misccollision
default
cancel
kill
killnodrops
push
enter
link
Set a collision mode for the train against players, mobs, trains or other types of entities.
slowdown false Set if the train slows down, either by gravity or by friction
slowfriction false Set if the train slows down due to friction
slowgravity false Set if the train slows down, or speeds up, due to gravity
gravity 1.0 Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)
linking deny Set if the train can link with other trains
collision allow Set if the train can collide with other entities
keepcloaded
loadchunks
keeploaded
true Set if the train keeps nearby chunks loaded
default
setdefault
stat1def Load one of the default train properties found in
DefaultTrainProperties.yml into this train
banking 1 0 Change the banking (First number: Strength, Second number: Smoothness)
godmode

invincible

true Makes a train invincible, so that players cannot destroy it by hitting it.

Players with the train.break.any permission (default: OP) can break trains anyway.

waitdistance
waitdelay
waitacceleration
waitpredicted
See the Wait Property section
route add
route set
route remove
route clear
destination_name Adds/removes/clears/sets the destinations of the route set for a train. Destinations are added at the end.
route load
loadroute
my_saved_route Loads a previously saved route by name.