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== Train - 仅命令 ==
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== 仅 train 命令 ==
  
 
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Revision as of 00:53, 20 September 2024

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介绍

通过聊天输入命令可以调控列车或单一矿车。命令还能执行常规任务,例如从世界上移除所有矿车。

基础语法

要执行命令,请使用 /train /cart 。使用 /train 时,将对整辆列车执行操作,或执行全局列车命令。使用 /cart 时,将对单一矿车执行操作。

选择

针对特定列车(/train)或单一矿车(/cart)的命令,玩家需要首先选中列车或单一矿车。可通过以下方式完成:

  • 进入矿车。
  • 潜行并打击矿车,这样在创造模式下打不坏。
  • 使用列车生成箱新生成一辆列车。
  • 准心对准要选中的矿车,然后执行命令/train edit
  • 使用/train list命令来显示的列车名称列表,单击列车名称,或在/train edit <列车名称>中指定列车名称。

目标标签

你可以不先选中矿车,你还可以使用以下的任何标签直接定位到列车。这些标签也可以在命令方块中使用。

标签 示例 描述
--train <名称> /train maxspeed 0.0 --train train12
/train maxspeed --train @train[name=intercity*]
通过名称选中列车。支持@train 选择器代替名称,这样你可以一次选中多辆列车。
--nearest /train maxspeed 0.0 --nearest 选中离命令执行者最近的列车,最远 128 格方块距离。
--near <x> <y> <z> <范围> /train maxspeed 0.0 --near ~ ~ ~ 5 选中离指定坐标最近的列车,可自定义最远范围。
--cart <索引 或 实体uuid> /cart destroy --nearest --cart 0 选择前方的一个矿车。索引从 0 开始是前方第一个,1 是前方第二个,以此类推。单词 'head'(头部)和 'tail'(尾部)可用于选择开头和末尾的一个矿车。要选择矿车所在的列车可以通过其他标签来选定,否则将使用玩家当前正在编辑的列车。
--world <世界名称> /train destroy --world world_nether --near 2 66 -134 1.5 默认情况下,该标签仅针对命令执行者所在的世界。该标签可以指定不同的世界。从服务器控制台执行命令时需要使用该标签。

全局命令

以下命令仅适用于 /train 且不需要选中某辆列车。


列表

/train list
/cart list

列出世界上静止和移动的列车数量。该命令还会列出矿车实体(列车的所有部分)的总数和属于你的列车。


重新调度

/train reroute [--lazy]

如果自动寻路系统因为轨道改变而寻路失败,你可以使用此命令来强制插件重新计算所有路线。

The '--lazy' -Parameter:

通常该命令会获取已知存在的所有节点,并将它们应用于自动寻路中。
使用“--lazy”参数,则当矿车驶向转辙器且从该节点开始时才会开始计算路线。

销毁所有

/train destroyall
/train removeall

销毁服务器上所有的矿车和列车。对重置插件很有用。


修复错误

/train fixbugged

销毁所有不受插件管理的矿车。这在服务器意外崩溃而关闭需要清除错误的矿车时很有用。


仅 train 命令

The below commands work only for /train.


Rename

/train setname [name]
/train name [name]
/train rename [name]

Sets the name of the train, the name may not be assigned to another train already


Set display name

/train setdname [name]
/train displayname [name]
/train setdisplayname [name]

Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.


Train and Cart commands

The below commands work for both /train and /cart.


Information

/train info
/train i

Shows train or cart related information, such as the name and set properties.


Ownership

/train claim

Sets you as the only owner of this train.

/train setowner [names...]
/train setowners [names...]
/train setowners

Sets the owner names of this train. Use no names to clear the owners.

/train addowner [names...]
/train addowners [names...]

Adds the owner names to this train.

To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.


Tags

/train settags [tags...]
/train settag [tags...]
/train tags [tags...]
/train tag [tags...]
/train settags

Sets the tags of this train. Use no tags to clear the tags.

/train addtags [tags...]
/train addtag [tags...]

Add tags to this train.

Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.


Destination

/train destination [destination]
/train dest [destination]

Sets the destination for this train.

You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.


Player enter

/train playerenter [bool]

Sets if players can enter the train or minecart.


Player exit

/train playerexit [bool]
/train playerleave [bool]

Sets if players can exit the train or minecart.


Pick up

/train pickup [bool]

Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.

Collision

/train collision mobs enter
/train collision player push
/train collision train cancel
/train collision block cancel

Set collision rules. This can be used to allow mobs to enter the train when they collide with it, disable trains linking or push players aside when they are in the way. Setting collision with blocks to cancel will make the train no longer check for collisions with blocks, which can help with performance.