Difference between revisions of "TrainCarts/Commands/zh"
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<languages/> | <languages/> | ||
[[Special:MyLanguage/TrainCarts|« 返回上一页]] | [[Special:MyLanguage/TrainCarts|« 返回上一页]] | ||
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==简介== | ==简介== | ||
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* Entering the cart | * Entering the cart | ||
* Sneaking and damaging the cart, so it doesn't break (creative) | * Sneaking and damaging the cart, so it doesn't break (creative) | ||
− | * Spawning a new train with the [[TrainCarts/Train Spawn Chest|train spawn chest]] | + | * Spawning a new train with the [[Special:MyLanguage/TrainCarts/Train Spawn Chest|train spawn chest]] |
* Looking at the cart, and running command <code>/train edit</code> | * Looking at the cart, and running command <code>/train edit</code> | ||
* Listing trains with <code>/train list</code> and clicking on a train name, or specifying the name of the train in the <code>/train edit [name]</code> command | * Listing trains with <code>/train list</code> and clicking on a train name, or specifying the name of the train in the <code>/train edit [name]</code> command | ||
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| --train <name> | | --train <name> | ||
| /train maxspeed 0.0 --train train12<br>/train maxspeed --train @train[name=intercity*] | | /train maxspeed 0.0 --train train12<br>/train maxspeed --train @train[name=intercity*] | ||
− | | Selects a train by name. Supports the [[TrainCarts/Commands/Selectors|''@train'' selector]] in place of the name, with which you can target more than one train at a time. | + | | Selects a train by name. Supports the [[Special:MyLanguage/TrainCarts/Commands/Selectors|''@train'' selector]] in place of the name, with which you can target more than one train at a time. |
|- | |- | ||
| --nearest | | --nearest | ||
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</div> | </div> | ||
+ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
==== Collision ==== | ==== Collision ==== | ||
+ | </div> | ||
+ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
<pre>/train collision mobs enter | <pre>/train collision mobs enter | ||
/train collision player push | /train collision player push | ||
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/train collision block cancel</pre> | /train collision block cancel</pre> | ||
Set collision rules. This can be used to allow mobs to enter the train when they collide with it, disable trains linking or push players aside when they are in the way. Setting collision with blocks to cancel will make the train no longer check for collisions with blocks, which can help with performance. | Set collision rules. This can be used to allow mobs to enter the train when they collide with it, disable trains linking or push players aside when they are in the way. Setting collision with blocks to cancel will make the train no longer check for collisions with blocks, which can help with performance. | ||
+ | </div> |
Latest revision as of 15:20, 23 September 2024
简介
可以通过输入指令来控制单独的矿车或者整列火车,也可以执行一些全局操作,例如移除某个世界的全部火车。
基本语法
如果想要执行某个TC插件的命令,所有的指令都必须以/train或者/cart开头,前者能对整列火车进行操作,而后者则是对于列车中的一节矿车操作。若想选取某列车,请右键点击或者坐在车上执行相关命令。
Selecting
Commands that target a specific train (/train) or cart (/cart) require the player to select the train or cart first. This can be done by:
- Entering the cart
- Sneaking and damaging the cart, so it doesn't break (creative)
- Spawning a new train with the train spawn chest
- Looking at the cart, and running command
/train edit
- Listing trains with
/train list
and clicking on a train name, or specifying the name of the train in the/train edit [name]
command
Targeting Flags
Instead of first selecting a cart to modify, you can use any of the following flags to target trains directly. These also work in Command Blocks.
Flag | Example | Description |
---|---|---|
--train <name> | /train maxspeed 0.0 --train train12 /train maxspeed --train @train[name=intercity*] |
Selects a train by name. Supports the @train selector in place of the name, with which you can target more than one train at a time. |
--nearest | /train maxspeed 0.0 --nearest | Selects the nearest train to the sender. At most 128 blocks away. |
--near <x> <y> <z> <distance> | /train maxspeed 0.0 --near ~ ~ ~ 5 | Selects the nearest train near to the coordinates specified, at most distance away |
--cart <index or entity_uuid> | /cart destroy --nearest --cart 0 | Selects a single cart from the front. Index 0 is the front, 1 second from front, etc. The words 'head' and 'tail' can also be used to select the first or last cart. The train of which to select the carts can be selected with the other flags, otherwise the train the player is currently editing is used. |
--world <worldname> | /train destroy --world world_nether --near 2 66 -134 1.5 | By default flags only target the world the sender is on. With this, a different world can be specified. Is required when running commands from the server terminal. |
全局命令
全局命令总是以/train 开头,这些命令并不需要您选取某列车才能操作。
List
/train list /cart list
Lists the number of stationary and moving trains in the world. It also lists the total number of cart entities (as part of those trains) and lists the trains that belong to you.
Reroute
/train reroute [--lazy]
If the path finding system is failing because the track got changed, you can use this command to force the plugin to re-calculate all destination paths.
The '--lazy' -Parameter:
Normally the command takes all previous nodes which known existed and schedules them for routing.
With the '--lazy' parameter, this happens once a cart goes towards a switcher sign, and only from that node.
Destroy all
/train destroyall /train removeall
Destroys all minecarts and trains on the server. Can be useful to re-set the plugin.
Fix bugged
/train fixbugged
Destroys all minecarts that are not managed by the plugin. Useful for is the server was shut down unexpectedly, leaving orphaned trains on the track.
Train - only commands
The below commands work only for /train.
Rename
/train setname [name] /train name [name] /train rename [name]
Sets the name of the train, the name may not be assigned to another train already
Set display name
/train setdname [name] /train displayname [name] /train setdisplayname [name]
Sets the display name of the train, may be double-assigned. This name is displayed on SignLink-variable signs when using trigger signs.
Train and Cart commands
The below commands work for both /train and /cart.
Information
/train info /train i
Shows train or cart related information, such as the name and set properties.
Ownership
/train claim
Sets you as the only owner of this train.
/train setowner [names...] /train setowners [names...] /train setowners
Sets the owner names of this train. Use no names to clear the owners.
/train addowner [names...] /train addowners [names...]
Adds the owner names to this train.
To change ownership of a single minecart, use the '/cart' command instead of '/train'. When setting train owners, you set owners on all minecarts simultaneously. If no owners are set for a minecart, it can be freely edited and destroyed by everyone else.
Tags
/train settags [tags...] /train settag [tags...] /train tags [tags...] /train tag [tags...] /train settags
Sets the tags of this train. Use no tags to clear the tags.
/train addtags [tags...] /train addtag [tags...]
Add tags to this train.
Tags can be used in combination with switcher or detector signs. For example, you can set a tag to order a train to be destroyed. Every minecart has a separate set of tags, setting tags on a train sets it for all minecarts simultaneously.
Destination
/train destination [destination] /train dest [destination]
Sets the destination for this train.
You can also set a destination on a single minecart in the train, this way letting switcher signs split trains up in multiple carriages.
Player enter
/train playerenter [bool]
Sets if players can enter the train or minecart.
Player exit
/train playerexit [bool] /train playerleave [bool]
Sets if players can exit the train or minecart.
Pick up
/train pickup [bool]
Sets if the storage minecart(s) (in the train) pick up nearby items from the ground.
Collision
/train collision mobs enter /train collision player push /train collision train cancel /train collision block cancel
Set collision rules. This can be used to allow mobs to enter the train when they collide with it, disable trains linking or push players aside when they are in the way. Setting collision with blocks to cancel will make the train no longer check for collisions with blocks, which can help with performance.