Difference between revisions of "TrainCarts/Signs/Ejector"

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[[TrainCarts/Signs|« Go back]]
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<languages/>
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<translate>
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[[Special:MyLanguage/TrainCarts/Signs|« Go back]]
  
== Introduction ==
 
  
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== Introduction == <!--T:2-->
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<!--T:3-->
 
The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.
 
The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.
  
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<!--T:4-->
 
The sign requires power to work.
 
The sign requires power to work.
  
== Syntax ==
 
  
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== Syntax == <!--T:5-->
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</translate>
 
{{sign|[train]|eject|0/12/12|90/0}}
 
{{sign|[train]|eject|0/12/12|90/0}}
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<translate>
  
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'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually
 
'''First line:''' ''[train]'' to eject all minecarts in the train, ''[cart]'' to eject minecarts individually
  
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<!--T:7-->
 
'''Second line:''' ''eject'' to teleport relative to the minecarts, ''eject at'' to teleport at absolute world coordinates
 
'''Second line:''' ''eject'' to teleport relative to the minecarts, ''eject at'' to teleport at absolute world coordinates
  
=== Third line ===
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=== Third line === <!--T:8-->
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When '''eject''' is used on the second line:<br>
 
When '''eject''' is used on the second line:<br>
Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.
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Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.<br>
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Example (left of the train): '''0/0/4'''
  
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<!--T:10-->
 
When '''eject at''' is used on the second line:<br>
 
When '''eject at''' is used on the second line:<br>
The exact x/y/z world coordinates to teleport the players to
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The exact x/y/z world coordinates to teleport the players to<br>
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Example: '''154/67/-2442'''
  
=== Fourth line ===
 
  
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=== Fourth line === <!--T:11-->
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Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).
 
Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).
  
  
=== Remote Control ===
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=== Remote Control === <!--T:13-->
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You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
 
You can remotely eject trains too. Say your train is called ''train01'', then you use the following on the sign:
  
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</translate>
 
{{sign|[train train01]|eject|0/2/0}}
 
{{sign|[train train01]|eject|0/2/0}}
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<translate>
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</translate>

Latest revision as of 12:26, 3 September 2024

Other languages:

« Go back


Introduction

The ejector sign can eject (let exit) passengers of minecarts. You can place it at a station to eject the entire train in one go, or do it for carts individually.

The sign requires power to work.


Syntax

Signtemplate.png
[train]
eject
0/12/12
90/0

First line: [train] to eject all minecarts in the train, [cart] to eject minecarts individually

Second line: eject to teleport relative to the minecarts, eject at to teleport at absolute world coordinates


Third line

When eject is used on the second line:
Optional offset to eject players, relative to the minecarts. Offset 'axis' are delimited by '/'-signs. The first value sets the forward/backward offset, the second up/down and the third left/right.
Example (left of the train): 0/0/4

When eject at is used on the second line:
The exact x/y/z world coordinates to teleport the players to
Example: 154/67/-2442


Fourth line

Optional angle players look to after being ejected. The first value sets the 'yaw', the angle to look left and right (90 is straight ahead, 180 is to the right, 0 to the left and 270 is facing backwards). The second sets the 'pitch', the angle to look up (negative) and down (positive).


Remote Control

You can remotely eject trains too. Say your train is called train01, then you use the following on the sign:

Signtemplate.png
[train train01]
eject
0/2/0