//Entity
Saihou-Heiki (talk | contribs) (Created page with "=== 座るとき ===") |
Saihou-Heiki (talk | contribs) No edit summary |
||
| Line 7: | Line 7: | ||
== 外観 == | == 外観 == | ||
=== | === 座らせる === | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Revision as of 08:45, 16 June 2026
エンティティアタッチメントは、エンティティを表示します。ゲームに登場するモブやトロッコ、ボートなどのいろいろなエンティティを使用可能ですが、Mod入りのクライアントを使わなければカスタムモデルは利用できません。
いくつかのエンティティは追加でカスタマイズが行えます。たとえば、ボートにおける木材のタイプなどです。
外観
座らせる
It can be toggled whether the entity is shown seated (in an armorstand) or not. This changes mobs from a standing pose to a sitting pose.
This option can also be toggled on for Minecarts so that their movement has the same interpolation as that of other entities. If you want to create a cart that mixes item models with ordinary minecart entities, setting them as seated makes sure they move at the same rate. Without this enabled, they will seem to lag behind the other models.
Nametag
An invisible nametag can be used with Optifine to display custom entity models. The nametag can be set as hidden or visible as well.