Difference between revisions of "Translations:TrainCarts/TrainProperties/8/zh-cn"

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(Created page with "{| class="wikitable" |+列车属性 !属性 !类型 !描述 |- |soundEnabled |布尔值 |设置是否启用环境矿车声音。 |- |displayName |字符串 |设置列车的显...")
 
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|-
 
|-
 
|wait.distance<br>wait.delay<br>wait.acceleration<br>wait.deceleration
 
|wait.distance<br>wait.delay<br>wait.acceleration<br>wait.deceleration
|double values
+
|双精度浮点数
|Distance sets the distance the train will wait to maintain a distance between itself and a train ahead
+
|Distance 设置当列车前方有另一辆列车时等待保持的距离,sets the distance the train will wait to maintain a distance between itself and a train ahead
 
Delay sets the time the train waits when stopped completely
 
Delay sets the time the train waits when stopped completely
 
Acceleration/deceleration sets the maximum change of speed at which it maintains distance (speeds up/slows down)
 
Acceleration/deceleration sets the maximum change of speed at which it maintains distance (speeds up/slows down)

Revision as of 01:40, 9 October 2024

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Message definition (TrainCarts/TrainProperties)
{| class="wikitable"
|+Train Properties
!Property
!Type
!Description
|-
|soundEnabled
|boolean
|Sets whether ambient minecart sounds are enabled
|-
|displayName
|string
|Sets the display name of the train
|-
|allowPlayerTake
|boolean
|Sets whether the train supports players taking minecarts with them when they leave
|-
|requirePoweredMinecart
|boolean
|Sets whether the train needs a powered minecart to function
|-
|trainCollision
|boolean
|Sets whether the train can collide with other entities
|-
|collisionDamage
|double
|Sets the amount of damage the train does when colliding with entites
|-
|keepChunksLoaded
|boolean
|Sets whether this train keeps nearby chunks loaded
|-
|speedLimit
|double
|Sets the maximum speed of the train in blocks per tick
|-
|wait.distance<br>wait.delay<br>wait.acceleration<br>wait.deceleration
|double values
|Distance sets the distance the train will wait to maintain a distance between itself and a train ahead
Delay sets the time the train waits when stopped completely
Acceleration/deceleration sets the maximum change of speed at which it maintains distance (speeds up/slows down)
|-
|suffocation
|boolean
|Sets whether passengers inside this train can sustain suffocation damage
|-
|killMessage
|string
|Sets the message displayed when a player or named entity<ref>Use %0% to display the player or entity's name when entering the string. For example, "%0% was crushed by a rolling minecart"</ref> dies to a minecart collision. 
|-
|banking.strength
banking.smoothness
|double
|Sets how much a cart will bank sideways with strength when cornering and how long it will take to return to normal with smoothness
|-
|slowDown
|boolean
|Sets whether a minecart will experience friction and gravity
|-
|allowManualMovement
|boolean
|Sets whether minecart passengers can manually move the train they are in with W and S
|-
|tickets
|string[]
|Used internally
|-
|collision: 
   players:
   passive:
   neutral:
   hostile:
   tameable:
   pet:
   animal:
   monster:
   jockey:
   killer_bunny:
   npc:
   utility:
   boss:
   train:
|string
|Sets a collision mode for the train.
Allowed modes are default, push, cancel, kill, killnodrops, enter, link, damage, damagenodrops, skip
|-
|allowPlayerEnter
|boolean
|Sets whether players can enter the train
|-
|allowPlayerExit
|boolean
|Sets whether players can exit the train
|-
|invincible
|boolean
|Sets whether the train is invincible
|-
|isPublic
|boolean
|Sets whether non-owners of the train can enter
|-
|pickUp
|boolean
|Sets whether storage minecarts in the train can pick up items
|-
|exitOffset 
   ==: vector
   x:
   y:
   z:
|double
|Sets the offset relative to the train in which players will teleport to when they exit the train
|-
|exitYaw
|double
|Sets the yaw of the player's view when they exit the train
|-
|exitPitch
|double
|Sets the pitch of the player's view when they exit the train
|-
|destination
|string
|Sets the destination of the train
|-
|enterMessage
|string
|Sets a message to display when entering the train
|-
|spawnItemDrops
|boolean
|Sets whether broken blocks should drop items
|}
{| class="wikitable"
|+Cart Properties
!Property
!Type
!Description
|-
|owners
|string[]
|Sets a list of owners' names of the 
|-
|ownerPermissions
|string[]
|Used internally
|-
|tags
|string[]
|Sets a list of tags the train has
|-
|driveSound
|strring
|Sets the sound that plays when the cart rolls
|-
|blockBreakTypes
|string[]
|Sets an array of block types the cart will break which are one block directly to the left and right of the rails when it passes them
Example usage:
  - DIRT
  - COBBLE
|}
列车属性
属性 类型 描述
soundEnabled 布尔值 设置是否启用环境矿车声音。
displayName 字符串 设置列车的显示名称。
allowPlayerTake 布尔值 设置列车是否允许玩家离开车时带着矿车。
requirePoweredMinecart 布尔值 设置列车是否需要动力矿车才能运行。
trainCollision 布尔值 设置列车是否可以与其他实体发生碰撞。
collisionDamage 双精度浮点数 设置列车与实体碰撞时造成的伤害值。
keepChunksLoaded 布尔值 设置列车是否加载附近的区块。
speedLimit 双精度浮点数 设置列车的最大速度,单位为方块/刻。
wait.distance
wait.delay
wait.acceleration
wait.deceleration
双精度浮点数 Distance 设置当列车前方有另一辆列车时等待保持的距离,sets the distance the train will wait to maintain a distance between itself and a train ahead

Delay sets the time the train waits when stopped completely Acceleration/deceleration sets the maximum change of speed at which it maintains distance (speeds up/slows down)

suffocation boolean Sets whether passengers inside this train can sustain suffocation damage
killMessage string Sets the message displayed when a player or named entity<ref>Use %0% to display the player or entity's name when entering the string. For example, "%0% was crushed by a rolling minecart"</ref> dies to a minecart collision.
banking.strength

banking.smoothness

double Sets how much a cart will bank sideways with strength when cornering and how long it will take to return to normal with smoothness
slowDown boolean Sets whether a minecart will experience friction and gravity
allowManualMovement boolean Sets whether minecart passengers can manually move the train they are in with W and S
tickets string[] Used internally
collision:
   players:
   passive:
   neutral:
   hostile:
   tameable:
   pet:
   animal:
   monster:
   jockey:
   killer_bunny:
   npc:
   utility:
   boss:
   train:
string Sets a collision mode for the train.

Allowed modes are default, push, cancel, kill, killnodrops, enter, link, damage, damagenodrops, skip

allowPlayerEnter boolean Sets whether players can enter the train
allowPlayerExit boolean Sets whether players can exit the train
invincible boolean Sets whether the train is invincible
isPublic boolean Sets whether non-owners of the train can enter
pickUp boolean Sets whether storage minecarts in the train can pick up items
exitOffset
   ==: vector
   x:
   y:
   z:
double Sets the offset relative to the train in which players will teleport to when they exit the train
exitYaw double Sets the yaw of the player's view when they exit the train
exitPitch double Sets the pitch of the player's view when they exit the train
destination string Sets the destination of the train
enterMessage string Sets a message to display when entering the train
spawnItemDrops boolean Sets whether broken blocks should drop items
Cart Properties
Property Type Description
owners string[] Sets a list of owners' names of the
ownerPermissions string[] Used internally
tags string[] Sets a list of tags the train has
driveSound strring Sets the sound that plays when the cart rolls
blockBreakTypes string[] Sets an array of block types the cart will break which are one block directly to the left and right of the rails when it passes them

Example usage:

 - DIRT
 - COBBLE