Difference between revisions of "TrainCarts/Signs/Animate/zh-cn"

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(Created page with "''animate'',可选后跟以下标签: * reset(或:'r')- 重置动画。 * looped(或:'l')- 循环播放动画。 * queue(或:'q')- 将动画添加到播...")
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=== 第二行 ===
 
=== 第二行 ===
  
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''animate'',可选后跟以下标签:
''animate'', optionally followed up by any of the following option flags:
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* reset(或:'r'- 重置动画。
* reset (or: 'r') - Hard-resets playback of the animation to the beginning
+
* looped(或:'l'- 循环播放动画。
* looped (or: 'l') - Loops the animation forever
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* queue(或:'q'- 将动画添加到播放列表。当前动画播放完后会继续播放播放列表中设置的动画。
* queue (or: 'q') - Queues up the animation to be played after the current animation finished. This can be used to play multiple animations in a timed sequence
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* move(或:'m'- 移动动画模式。使播放速度取决于附件或列车的移动速度。
* move (or: 'm') - Move animation mode. Makes playback speed depend on how fast the attachment/train is moving
 
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Revision as of 01:35, 6 September 2024

Other languages:
English • ‎中文(中国大陆)‎

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介绍

动画牌可以播放储存在列车附件中的动画。它可以覆盖动画的某些属性,例如动画速度和是否循环播放。可以远程设置列车中所有车厢、单辆矿车和远程矿车播放动画。


语法

Signtemplate.png
[train]
animate
rotate


Signtemplate.png
[train]
animate looped
roll
0.5


Signtemplate.png
[train]
animate lr
rotate
0.5 0.4


第一行

[train] 为列车中所有矿车播放动画,[cart] 只为经过上方的单辆矿车播放动画。 也可以使用远程控制


第二行

animate,可选后跟以下标签:

  • reset(或:'r')- 重置动画。
  • looped(或:'l')- 循环播放动画。
  • queue(或:'q')- 将动画添加到播放列表。当前动画播放完后会继续播放播放列表中设置的动画。
  • move(或:'m')- 移动动画模式。使播放速度取决于附件或列车的移动速度。

Multiple flags can be specified like so:

Signtemplate.png
[train]
animate lm
rotate
1


Third Line

animation name. By default animations rotate, roll and pitch can be used to animate the entire Minecart


Fourth Line

Can be left empty, otherwise the speed and delay for playing the animation can be specified. The speed is multiplied with the speed(s) of the animations played, and the delay is added. First number is speed, if a second number is specified with a space between it, that is the delay. To play an animation in reverse, use a negative speed.


Scenes

As of version 1.17.1-v2 it is possible to create scenes in the animations of trains. To play a specific scene with a sign, put it on the sign as such:

Signtemplate.png
[train]
animate
doors[open]
1.0

Which will play scene 'open' of animation 'doors'. You can also specify a range of scenes to play using animation[scenestart:sceneend], or animation[:scene] to play from the beginning of the animation to this scene, or animation[scene:] to play from the scene to the end of the animation.