Difference between revisions of "Translations:TrainCarts/MobEntering/15/zh-cn"

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(Created page with "{| class="wikitable" |- ! YAML Key !! Category Description |- | pet || Tameable animals |- | jockey || Jockey mounts that can spawn for monsters, like spiders, skeletons, zomb...")
 
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! YAML Key !! Category Description
 
! YAML Key !! Category Description
 
|-
 
|-
| pet || Tameable animals
+
| pet || 可驯服的动物。
 
|-
 
|-
| jockey || Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens
+
| jockey || 骑士,例如蜘蛛骑士(蜘蛛和骷髅)和鸡骑士(僵尸和鸡)。
 
|-
 
|-
| killer_bunny || Rabbit mob, that is a killer bunny specialized type
+
| killer_bunny || 兔子,但是是杀手兔。
 
|-
 
|-
| npc || Mobs that are NPCs, like villagers
+
| npc || NPC,比如村民。
 
|-
 
|-
| animal || Passive animal mobs including mobs like the bat and squid
+
| animal || 被动动物,如蝙蝠、鱿鱼等。
 
|-
 
|-
| monster || Hostile monster mobs, including slimes, golems and phantom
+
| monster || 敌对生物,包括史莱姆、傀儡和幻翼。
 
|-
 
|-
| passive || Passive mobs. Large overlap with animal
+
| passive || 被动生物,与被动动物(animal)重复较多。
 
|-
 
|-
| neutral || Neutral mobs that can become aggressive. For example, enderman.
+
| neutral || 中立生物(具有潜在攻击性的生物),比如末影人。
 
|-
 
|-
| hostile || Hostile mobs that cannot be passive. For example, creeper.
+
| hostile || 主动生物(主动进攻的生物),比如苦力怕。
 
|-
 
|-
| tameable || Same as pet. Tameable animals
+
| tameable || 与宠物(pet)相同,为可驯服的生物。
 
|-
 
|-
| utility || Utility mobs. Only Golems.
+
| utility || 实用型生物,仅限傀儡。
 
|-
 
|-
| boss || Boss mobs. Ender dragon, wither.
+
| boss || Boss生物,如末影龙、凋灵等。
 
|}
 
|}

Revision as of 17:37, 1 September 2024

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Message definition (TrainCarts/MobEntering)
{| class="wikitable"
|-
! YAML Key !! Category Description
|-
| pet || Tameable animals
|-
| jockey || Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens
|-
| killer_bunny || Rabbit mob, that is a killer bunny specialized type
|-
| npc || Mobs that are NPCs, like villagers
|-
| animal || Passive animal mobs including mobs like the bat and squid
|-
| monster || Hostile monster mobs, including slimes, golems and phantom
|-
| passive || Passive mobs. Large overlap with animal
|-
| neutral || Neutral mobs that can become aggressive. For example, enderman.
|-
| hostile || Hostile mobs that cannot be passive. For example, creeper.
|-
| tameable || Same as pet. Tameable animals
|-
| utility || Utility mobs. Only Golems.
|-
| boss || Boss mobs. Ender dragon, wither.
|}
YAML Key Category Description
pet 可驯服的动物。
jockey 骑士,例如蜘蛛骑士(蜘蛛和骷髅)和鸡骑士(僵尸和鸡)。
killer_bunny 兔子,但是是杀手兔。
npc NPC,比如村民。
animal 被动动物,如蝙蝠、鱿鱼等。
monster 敌对生物,包括史莱姆、傀儡和幻翼。
passive 被动生物,与被动动物(animal)重复较多。
neutral 中立生物(具有潜在攻击性的生物),比如末影人。
hostile 主动生物(主动进攻的生物),比如苦力怕。
tameable 与宠物(pet)相同,为可驯服的生物。
utility 实用型生物,仅限傀儡。
boss Boss生物,如末影龙、凋灵等。