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Found 2 translations.

NameCurrent message text
 h English (en){| class="wikitable"
|+Train Properties
!Property
!Type
!Description
|-
|soundEnabled
|boolean
|Sets whether ambient minecart sounds are enabled
|-
|displayName
|string
|Sets the display name of the train
|-
|allowPlayerTake
|boolean
|Sets whether the train supports players taking minecarts with them when they leave
|-
|requirePoweredMinecart
|boolean
|Sets whether the train needs a powered minecart to function
|-
|trainCollision
|boolean
|Sets whether the train can collide with other entities
|-
|collisionDamage
|double
|Sets the amount of damage the train does when colliding with entites
|-
|keepChunksLoaded
|boolean
|Sets whether this train keeps nearby chunks loaded
|-
|speedLimit
|double
|Sets the maximum speed of the train in blocks per tick
|-
|wait.distance<br>wait.delay<br>wait.acceleration<br>wait.deceleration
|double values
|Distance sets the distance the train will wait to maintain a distance between itself and a train ahead
Delay sets the time the train waits when stopped completely
Acceleration/deceleration sets the maximum change of speed at which it maintains distance (speeds up/slows down)
|-
|suffocation
|boolean
|Sets whether passengers inside this train can sustain suffocation damage
|-
|killMessage
|string
|Sets the message displayed when a player or named entity<ref>Use %0% to display the player or entity's name when entering the string. For example, "%0% was crushed by a rolling minecart"</ref> dies to a minecart collision. 
|-
|banking.strength
banking.smoothness
|double
|Sets how much a cart will bank sideways with strength when cornering and how long it will take to return to normal with smoothness
|-
|slowDown
|boolean
|Sets whether a minecart will experience friction and gravity
|-
|allowManualMovement
|boolean
|Sets whether minecart passengers can manually move the train they are in with W and S
|-
|tickets
|string[]
|Used internally
|-
|collision: 
   players:
   passive:
   neutral:
   hostile:
   tameable:
   pet:
   animal:
   monster:
   jockey:
   killer_bunny:
   npc:
   utility:
   boss:
   train:
|string
|Sets a collision mode for the train.
Allowed modes are default, push, cancel, kill, killnodrops, enter, link, damage, damagenodrops, skip
|-
|allowPlayerEnter
|boolean
|Sets whether players can enter the train
|-
|allowPlayerExit
|boolean
|Sets whether players can exit the train
|-
|invincible
|boolean
|Sets whether the train is invincible
|-
|isPublic
|boolean
|Sets whether non-owners of the train can enter
|-
|pickUp
|boolean
|Sets whether storage minecarts in the train can pick up items
|-
|exitOffset 
   ==: vector
   x:
   y:
   z:
|double
|Sets the offset relative to the train in which players will teleport to when they exit the train
|-
|exitYaw
|double
|Sets the yaw of the player's view when they exit the train
|-
|exitPitch
|double
|Sets the pitch of the player's view when they exit the train
|-
|destination
|string
|Sets the destination of the train
|-
|enterMessage
|string
|Sets a message to display when entering the train
|-
|spawnItemDrops
|boolean
|Sets whether broken blocks should drop items
|}
{| class="wikitable"
|+Cart Properties
!Property
!Type
!Description
|-
|owners
|string[]
|Sets a list of owners' names of the 
|-
|ownerPermissions
|string[]
|Used internally
|-
|tags
|string[]
|Sets a list of tags the train has
|-
|driveSound
|strring
|Sets the sound that plays when the cart rolls
|-
|blockBreakTypes
|string[]
|Sets an array of block types the cart will break which are one block directly to the left and right of the rails when it passes them
Example usage:
  - DIRT
  - COBBLE
|}
 h Chinese (China) (zh-cn){| class="wikitable"
|+列车属性
!属性
!类型
!描述
|-
|soundEnabled
|布尔值
|设置是否启用环境矿车声音。
|-
|displayName
|字符串
|设置列车的显示名称。
|-
|allowPlayerTake
|布尔值
|设置列车是否允许玩家离开车时带着矿车。
|-
|requirePoweredMinecart
|布尔值
|设置列车是否需要动力矿车才能运行。
|-
|trainCollision
|布尔值
|设置列车是否可以与其他实体发生碰撞。
|-
|collisionDamage
|双精度浮点数
|设置列车与实体碰撞时造成的伤害值。
|-
|keepChunksLoaded
|布尔值
|设置列车是否加载附近的区块。
|-
|speedLimit
|双精度浮点数
|设置列车的最大速度,单位为方块/刻。
|-
|wait.distance<br>wait.delay<br>wait.acceleration<br>wait.deceleration
|双精度浮点数
|Distance 设置列车前方有另一辆列车时等待保持的距离。
Delay 设置列车完全停止后启动的延迟。
Acceleration/deceleration 设置保持距离时的最大速度变化(加速/减速)。
|-
|suffocation
|布尔值
|设置列车上的乘客是否会收到窒息伤害。
|-
|killMessage
|字符串
|设置玩家或命名实体<ref>输入字符串时使用 %0% 来显示玩家或实体名称。例如,与列车发生碰撞并死亡时会显示 "%0% 被列车压碎了。"</ref>。
|-
|banking.strength
banking.smoothness
|双精度浮点数
|设置矿车转弯时的横向倾斜程度,以及恢复正常状态所需的时间。
|-
|slowDown
|布尔值
|设置列车是否会受到摩擦力和重力的影响。
|-
|allowManualMovement
|布尔值
|设置列车的乘客是否可以使用 W 和 S 键来驾驶列车。
|-
|tickets
|字符串数组
|内部使用。
|-
|collision: 
   players:
   passive:
   neutral:
   hostile:
   tameable:
   pet:
   animal:
   monster:
   jockey:
   killer_bunny:
   npc:
   utility:
   boss:
   train:
|字符串
|设置列车的碰撞模式。
支持的模式有默认、推开、销毁、击杀、击杀且不掉落物品、进入、链接、造成伤害、造成伤害且不掉落物品、跳过。
|-
|allowPlayerEnter
|布尔值
|设置玩家是否可以进入列车。
|-
|allowPlayerExit
|布尔值
|设置玩家是否可以离开列车。
|-
|invincible
|布尔值
|设置列车是否不可破坏。
|-
|isPublic
|布尔值
|设置列车是否允许非车主人员进入。
|-
|pickUp
|布尔值
|设置列车中的运输矿车是否可以捡起物品。
|-
|exitOffset 
   ==: vector
   x:
   y:
   z:
|双精度浮点数
|设置玩家离开列车时下车的位置相对于列车的偏移量。
|-
|exitYaw
|双精度浮点数
|设置玩家下车时的朝向。
|-
|exitPitch
|双精度浮点数
|设置玩家下车时的俯仰角度。
|-
|destination
|字符串
|设置列车的目的地。
|-
|enterMessage
|字符串
|设置进入列车提示消息。
|-
|spawnItemDrops
|布尔值
|设置破坏方块时是否掉落物品。
|}
{| class="wikitable"
|+矿车属性
!属性
!类型
!描述
|-
|owners
|字符串数组
|设置列车的车主。
|-
|ownerPermissions
|字符串数组
|内部使用。
|-
|tags
|字符串数组
|设置列车的标签。
|-
|driveSound
|字符串
|矿车开动时播放的声音。
|-
|blockBreakTypes
|字符串数组
|设置一组方块类型,当矿车通过这些方块时,列车会破坏掉这些方块,这些方块需要位于轨道的两侧。
示例用法:
  - DIRT
  - COBBLE
|}