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Found 2 translations.
Name | Current message text |
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h English (en) | {| class="wikitable" |+Train Properties !Property !Type !Description |- |soundEnabled |boolean |Sets whether ambient minecart sounds are enabled |- |displayName |string |Sets the display name of the train |- |allowPlayerTake |boolean |Sets whether the train supports players taking minecarts with them when they leave |- |requirePoweredMinecart |boolean |Sets whether the train needs a powered minecart to function |- |trainCollision |boolean |Sets whether the train can collide with other entities |- |collisionDamage |double |Sets the amount of damage the train does when colliding with entites |- |keepChunksLoaded |boolean |Sets whether this train keeps nearby chunks loaded |- |speedLimit |double |Sets the maximum speed of the train in blocks per tick |- |wait.distance<br>wait.delay<br>wait.acceleration<br>wait.deceleration |double values |Distance sets the distance the train will wait to maintain a distance between itself and a train ahead Delay sets the time the train waits when stopped completely Acceleration/deceleration sets the maximum change of speed at which it maintains distance (speeds up/slows down) |- |suffocation |boolean |Sets whether passengers inside this train can sustain suffocation damage |- |killMessage |string |Sets the message displayed when a player or named entity<ref>Use %0% to display the player or entity's name when entering the string. For example, "%0% was crushed by a rolling minecart"</ref> dies to a minecart collision. |- |banking.strength banking.smoothness |double |Sets how much a cart will bank sideways with strength when cornering and how long it will take to return to normal with smoothness |- |slowDown |boolean |Sets whether a minecart will experience friction and gravity |- |allowManualMovement |boolean |Sets whether minecart passengers can manually move the train they are in with W and S |- |tickets |string[] |Used internally |- |collision: players: passive: neutral: hostile: tameable: pet: animal: monster: jockey: killer_bunny: npc: utility: boss: train: |string |Sets a collision mode for the train. Allowed modes are default, push, cancel, kill, killnodrops, enter, link, damage, damagenodrops, skip |- |allowPlayerEnter |boolean |Sets whether players can enter the train |- |allowPlayerExit |boolean |Sets whether players can exit the train |- |invincible |boolean |Sets whether the train is invincible |- |isPublic |boolean |Sets whether non-owners of the train can enter |- |pickUp |boolean |Sets whether storage minecarts in the train can pick up items |- |exitOffset ==: vector x: y: z: |double |Sets the offset relative to the train in which players will teleport to when they exit the train |- |exitYaw |double |Sets the yaw of the player's view when they exit the train |- |exitPitch |double |Sets the pitch of the player's view when they exit the train |- |destination |string |Sets the destination of the train |- |enterMessage |string |Sets a message to display when entering the train |- |spawnItemDrops |boolean |Sets whether broken blocks should drop items |} {| class="wikitable" |+Cart Properties !Property !Type !Description |- |owners |string[] |Sets a list of owners' names of the |- |ownerPermissions |string[] |Used internally |- |tags |string[] |Sets a list of tags the train has |- |driveSound |strring |Sets the sound that plays when the cart rolls |- |blockBreakTypes |string[] |Sets an array of block types the cart will break which are one block directly to the left and right of the rails when it passes them Example usage: - DIRT - COBBLE |} |
h Chinese (China) (zh-cn) | {| class="wikitable" |+列车属性 !属性 !类型 !描述 |- |soundEnabled |布尔值 |设置是否启用环境矿车声音。 |- |displayName |字符串 |设置列车的显示名称。 |- |allowPlayerTake |布尔值 |设置列车是否允许玩家离开车时带着矿车。 |- |requirePoweredMinecart |布尔值 |设置列车是否需要动力矿车才能运行。 |- |trainCollision |布尔值 |设置列车是否可以与其他实体发生碰撞。 |- |collisionDamage |双精度浮点数 |设置列车与实体碰撞时造成的伤害值。 |- |keepChunksLoaded |布尔值 |设置列车是否加载附近的区块。 |- |speedLimit |双精度浮点数 |设置列车的最大速度,单位为方块/刻。 |- |wait.distance<br>wait.delay<br>wait.acceleration<br>wait.deceleration |双精度浮点数 |Distance 设置列车前方有另一辆列车时等待保持的距离。 Delay 设置列车完全停止后启动的延迟。 Acceleration/deceleration 设置保持距离时的最大速度变化(加速/减速)。 |- |suffocation |布尔值 |设置列车上的乘客是否会收到窒息伤害。 |- |killMessage |字符串 |设置玩家或命名实体<ref>输入字符串时使用 %0% 来显示玩家或实体名称。例如,与列车发生碰撞并死亡时会显示 "%0% 被列车压碎了。"</ref>。 |- |banking.strength banking.smoothness |双精度浮点数 |设置矿车转弯时的横向倾斜程度,以及恢复正常状态所需的时间。 |- |slowDown |布尔值 |设置列车是否会受到摩擦力和重力的影响。 |- |allowManualMovement |布尔值 |设置列车的乘客是否可以使用 W 和 S 键来驾驶列车。 |- |tickets |字符串数组 |内部使用。 |- |collision: players: passive: neutral: hostile: tameable: pet: animal: monster: jockey: killer_bunny: npc: utility: boss: train: |字符串 |设置列车的碰撞模式。 支持的模式有默认、推开、销毁、击杀、击杀且不掉落物品、进入、链接、造成伤害、造成伤害且不掉落物品、跳过。 |- |allowPlayerEnter |布尔值 |设置玩家是否可以进入列车。 |- |allowPlayerExit |布尔值 |设置玩家是否可以离开列车。 |- |invincible |布尔值 |设置列车是否不可破坏。 |- |isPublic |布尔值 |设置列车是否允许非车主人员进入。 |- |pickUp |布尔值 |设置列车中的运输矿车是否可以捡起物品。 |- |exitOffset ==: vector x: y: z: |双精度浮点数 |设置玩家离开列车时下车的位置相对于列车的偏移量。 |- |exitYaw |双精度浮点数 |设置玩家下车时的朝向。 |- |exitPitch |双精度浮点数 |设置玩家下车时的俯仰角度。 |- |destination |字符串 |设置列车的目的地。 |- |enterMessage |字符串 |设置进入列车提示消息。 |- |spawnItemDrops |布尔值 |设置破坏方块时是否掉落物品。 |} {| class="wikitable" |+矿车属性 !属性 !类型 !描述 |- |owners |字符串数组 |设置列车的车主。 |- |ownerPermissions |字符串数组 |内部使用。 |- |tags |字符串数组 |设置列车的标签。 |- |driveSound |字符串 |矿车开动时播放的声音。 |- |blockBreakTypes |字符串数组 |设置一组方块类型,当矿车通过这些方块时,列车会破坏掉这些方块,这些方块需要位于轨道的两侧。 示例用法: - DIRT - COBBLE |} |