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 h English (en)When the sign becomes powered from an unpowered state, '''REDSTONE_ON''' and '''REDSTONE_CHANGE''' fire. In reverse, '''REDSTONE_OFF''' and '''REDSTONE_CHANGE''' fire. When the power state doesn't change, but other blocks nearby change redstone levels that might influence the sign behavior, just '''REDSTONE_CHANGE''' is fired. The event has helper methods to figure out the power state of the sign or a given direction of the sign.