Difference between revisions of "TrainCarts/MobEntering/zh-cn"
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− | + | 如果你想让玩家放置的所有矿车默认都是自动让生物进入的,你有两种选择。你可以让玩家放置的是原版矿车,但代价是矿车不能链接编组, [[Special:MyLanguage/TrainCarts/VanillaMinecarts/zh-cn|更多信息请参阅(原版矿车)]]。 | |
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Revision as of 17:00, 1 September 2024
让生物进入矿车里
生物遵循碰撞属性规则来进入矿车。默认情况下,禁用生物自动进入矿车。要为刚生成的矿车或被选中的矿车开启此功能,需要运行指令:
/train collision mobs enter
该指令只会改变你所选择的一列车。
默认行为
如果你想让玩家放置的所有矿车默认都是自动让生物进入的,你有两种选择。你可以让玩家放置的是原版矿车,但代价是矿车不能链接编组, 更多信息请参阅(原版矿车)。
Alternatively, you can change the default setting for newly placed minecarts. To do so, edit plugins/Train_Carts/DefaultTrainProperties.yml
.
There's multiple blocks of configurations:
- default is for normal players
- admin for players with the
train.properties.admin
permission (OP by default) - spawner is for trains spawned with the m/s/p/etc. syntax, on spawner signs. Does not apply to saved trains that are spawned.
For the category/categories you want to edit, find the line:
collision: {}
Or, it might look like this if it already had some configurations:
collision: players: DEFAULT misc: PUSH train: LINK block: DEFAULT
And change it to:
collision: animal: ENTER monster: ENTER
You can leave previous options if they existed.
On more modern versions of TrainCarts this can work too:
collision: mobs: ENTER
Then, either restart the server, or run this command:
/train globalconfig reload --defaulttrainproperties
Other Options
Besides mobs there is a more fine-grained list of categories of mobs that can be set specific collision options for. The names are case-sensitive, and must be lower-cased. On newer versions of TrainCarts plural names work, too.
YAML Key | Category Description |
---|---|
pet | Tameable animals |
jockey | Jockey mounts that can spawn for monsters, like spiders, skeletons, zombie and chickens |
killer_bunny | Rabbit mob, that is a killer bunny specialized type |
npc | Mobs that are NPCs, like villagers |
animal | Passive animal mobs including mobs like the bat and squid |
monster | Hostile monster mobs, including slimes, golems and phantom |
passive | Passive mobs. Large overlap with animal |
neutral | Neutral mobs that can become aggressive. For example, enderman. |
hostile | Hostile mobs that cannot be passive. For example, creeper. |
tameable | Same as pet. Tameable animals |
utility | Utility mobs. Only Golems. |
boss | Boss mobs. Ender dragon, wither. |