Difference between revisions of "Translations:TrainCarts/Signs/Property/14/en"
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Players with the ''train.break.any'' permission (default: OP) can break trains anyway. | Players with the ''train.break.any'' permission (default: OP) can break trains anyway. | ||
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− | |waitdistance | + | |waitdistance<br>waitdelay<br>waitacceleration<br>waitpredicted |
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− | + | |See the [[#Wait_Property|Wait Property]] section | |
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| route add<br>route set<br>route remove<br>route clear | | route add<br>route set<br>route remove<br>route clear |
Revision as of 15:42, 20 August 2022
Property | Value example | Meaning |
---|---|---|
name setname rename |
Intercity#A | Sets a new name on the train. The #-sign is replaced with a number 1 to infinity. |
dname setdname displayname setdisplayname |
Trainname | Sets the display name used with trigger signs (%triggernameN%) |
exitoffset exityaw exitpitch exitrotation |
2/0/0 30 0 90 |
Change player exit offset, yaw, pitch and rotation. |
speedlimit maxspeed |
0.6 | The maximum allowed speed the train can go |
false | Set if the train pushes mobs, players, trains and misc | |
true | Set if the train pushes mobs | |
no | Set if the train pushes players | |
yes | Set if the train pushes misc (items, boats, etc.) | |
playercollision mobcollision traincollision misccollision |
default cancel kill killnodrops push enter link |
Set a collision mode for the train against players, mobs, trains or other types of entities. |
slowdown | false | Set if the train slows down, either by gravity or by friction |
slowfriction | false | Set if the train slows down due to friction |
slowgravity | false | Set if the train slows down, or speeds up, due to gravity |
gravity | 1.0 | Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default) |
linking | deny | Set if the train can link with other trains |
collision | allow | Set if the train can collide with other entities |
keepcloaded loadchunks keeploaded |
true | Set if the train keeps nearby chunks loaded |
default setdefault |
stat1def | Load one of the default train properties found in DefaultTrainProperties.yml into this train |
banking | 1 0 | Change the banking (First number: Strength, Second number: Smoothness) |
godmode
invincible |
true | Makes a train invincible, so that players cannot destroy it by hitting it.
Players with the train.break.any permission (default: OP) can break trains anyway. |
waitdistance waitdelay waitacceleration waitpredicted |
See the Wait Property section | |
route add route set route remove route clear |
destination_name | Adds/removes/clears/sets the destinations of the route set for a train. Destinations are added at the end. |
route load loadroute |
my_saved_route | Loads a previously saved route by name. |