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	<updated>2026-05-31T01:57:21Z</updated>
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	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TrainCarts/Signs/Property&amp;diff=2797</id>
		<title>TrainCarts/Signs/Property</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TrainCarts/Signs/Property&amp;diff=2797"/>
		<updated>2023-12-24T01:02:05Z</updated>

		<summary type="html">&lt;p&gt;MrTibo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/TrainCarts/Signs|« Go back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Syntax == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{sign|[train]|property|speedlimit|1.5}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second line&#039;&#039;&#039;: &#039;&#039;property&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third line&#039;&#039;&#039;: &#039;&#039;the property name to change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourth line&#039;&#039;&#039;: &#039;&#039;the value to set the property to&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Boolean Statements === &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
[[File:Tc_property_statement.png|thumb|300px|Property &#039;playerenterexit&#039; is controlled using the lever]]&lt;br /&gt;
Boolean properties like playerenter and slowdown can be set using a [[TrainCarts/Signs/Statements|statement]] to evaluate true/false. This makes it much easier to toggle something on or off with redstone, or based on another property of the train.&lt;br /&gt;
&lt;br /&gt;
=== Remote Control === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/TrainCarts/Signs#Remote_Control|Remote Control]]&lt;br /&gt;
You can remotely set properties on trains. Say your train is called &#039;&#039;train01&#039;&#039;, then you use the following on the sign:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{sign|[train train01]|property|maxspeed|0.4}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties == &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
The following properties can be set using both &#039;&#039;&#039;[cart] and [train]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property &lt;br /&gt;
! Value example &lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| addtag&amp;lt;br&amp;gt;&lt;br /&gt;
| tag1&amp;lt;br&amp;gt;&lt;br /&gt;
| Add a single tag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| settag&amp;lt;br&amp;gt;&lt;br /&gt;
| taga&amp;lt;br&amp;gt;&lt;br /&gt;
| Set to a single tag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| remtag&lt;br /&gt;
| a&lt;br /&gt;
| Remove a single tag&lt;br /&gt;
|-&lt;br /&gt;
| addticket&lt;br /&gt;
| expresstrain&lt;br /&gt;
| Add a ticket that can be used for this train&lt;br /&gt;
|-&lt;br /&gt;
| setticket&lt;br /&gt;
| expresstrain&lt;br /&gt;
| Set the train to only accept this ticket&lt;br /&gt;
|-&lt;br /&gt;
| remticket&lt;br /&gt;
| expresstrain&lt;br /&gt;
| Remove a ticket so it can no longer be used for this train&lt;br /&gt;
|-&lt;br /&gt;
| addowner&amp;lt;br&amp;gt;&lt;br /&gt;
| Maxxue&amp;lt;br&amp;gt;&lt;br /&gt;
| Add an owner to the train&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| setowner&amp;lt;br&amp;gt;&lt;br /&gt;
| Maxxue&amp;lt;br&amp;gt;&lt;br /&gt;
| Clear all owners and set to this owner&lt;br /&gt;
|-&lt;br /&gt;
| remowner&lt;br /&gt;
| Maxxue&lt;br /&gt;
| Remove a single owner from the train&lt;br /&gt;
|-&lt;br /&gt;
| destination&lt;br /&gt;
| station2&lt;br /&gt;
| Set the destination&lt;br /&gt;
|-&lt;br /&gt;
| mobenter&lt;br /&gt;
| false&lt;br /&gt;
| Set if mobs can enter&lt;br /&gt;
|-&lt;br /&gt;
| playerenter&lt;br /&gt;
| true&lt;br /&gt;
| Set if players can enter&lt;br /&gt;
|-&lt;br /&gt;
| playerexit&lt;br /&gt;
| yes&lt;br /&gt;
| Set if players can exit&lt;br /&gt;
|-&lt;br /&gt;
| playerenterexit&amp;lt;br&amp;gt;playerexitenter&lt;br /&gt;
| yes&lt;br /&gt;
| Sets both playerenter and playerexit at the same time to the same value.&lt;br /&gt;
|-&lt;br /&gt;
| spawnitemdrops&amp;lt;br&amp;gt;spawndrops&amp;lt;br&amp;gt;killdrops&lt;br /&gt;
| true&lt;br /&gt;
| Sets whether carts drop items when destroyed.&amp;lt;br&amp;gt;When disabled, also disables contents of chest/hopper minecarts dropping.&lt;br /&gt;
|-&lt;br /&gt;
| viewdistance&lt;br /&gt;
| 10&lt;br /&gt;
| (Paper servers only!) Sets it so that passengers of the cart/train have a certain chunk/entity view distance. Can be used to reduce lag in busy areas of the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
The following properties can only be set using &#039;&#039;&#039;[train]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Value example&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| name&amp;lt;br&amp;gt;setname&amp;lt;br&amp;gt;rename&lt;br /&gt;
| Intercity#A&lt;br /&gt;
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.&lt;br /&gt;
|-&lt;br /&gt;
| dname&amp;lt;br&amp;gt;setdname&amp;lt;br&amp;gt;displayname&amp;lt;br&amp;gt;setdisplayname&lt;br /&gt;
| Trainname&lt;br /&gt;
| Sets the display name used with trigger signs (%triggernameN%)&lt;br /&gt;
|-&lt;br /&gt;
| exitoffset&amp;lt;br&amp;gt;exitlocation&amp;lt;br&amp;gt;exityaw&amp;lt;br&amp;gt;exitpitch&amp;lt;br&amp;gt;exitrotation&lt;br /&gt;
| 2/0/0&amp;lt;br&amp;gt;200/45/-2333&amp;lt;br&amp;gt;30&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;90&lt;br /&gt;
| Change player exit offset, yaw, pitch and rotation. Exit location uses absolute coordinates, exit offset relative to the cart(s).&lt;br /&gt;
|-&lt;br /&gt;
| speedlimit&amp;lt;br&amp;gt;maxspeed&lt;br /&gt;
| 0.6&lt;br /&gt;
| The maximum allowed speed the train can go&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushing&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;&amp;gt;Old syntax for compatibility. Replaced by &#039;&#039;type&#039;&#039;collision. See [[Special:MyLanguage/TrainCarts/Physical/Collision|Collision modes]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| false&lt;br /&gt;
| Set if the train pushes mobs, players, trains and misc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushmobs&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;/&amp;gt;&lt;br /&gt;
| true&lt;br /&gt;
| Set if the train pushes mobs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushplayers&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;/&amp;gt;&lt;br /&gt;
| no&lt;br /&gt;
| Set if the train pushes players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushmisc&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;/&amp;gt;&lt;br /&gt;
| yes&lt;br /&gt;
| Set if the train pushes misc (items, boats, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| playercollision&amp;lt;br&amp;gt;mobcollision&amp;lt;br&amp;gt;traincollision&amp;lt;br&amp;gt;misccollision&lt;br /&gt;
| default&amp;lt;br&amp;gt;cancel&amp;lt;br&amp;gt;kill&amp;lt;br&amp;gt;killnodrops&amp;lt;br&amp;gt;push&amp;lt;br&amp;gt;enter&amp;lt;br&amp;gt;link&lt;br /&gt;
| Set a [[Special:MyLanguage/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.&lt;br /&gt;
|-&lt;br /&gt;
| slowdown&lt;br /&gt;
| false&lt;br /&gt;
| Set if the train slows down, either by gravity or by friction&lt;br /&gt;
|-&lt;br /&gt;
|slowfriction&lt;br /&gt;
|false&lt;br /&gt;
|Set if the train slows down due to friction&lt;br /&gt;
|-&lt;br /&gt;
|slowgravity&lt;br /&gt;
|false&lt;br /&gt;
|Set if the train slows down, or speeds up, due to gravity&lt;br /&gt;
|-&lt;br /&gt;
|gravity&lt;br /&gt;
|1.0&lt;br /&gt;
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)&lt;br /&gt;
|-&lt;br /&gt;
| linking&lt;br /&gt;
| deny&lt;br /&gt;
| Set if the train can link with other trains&lt;br /&gt;
|-&lt;br /&gt;
| collision&lt;br /&gt;
| allow&lt;br /&gt;
| Set if the train can collide with other entities&lt;br /&gt;
|-&lt;br /&gt;
| keepcloaded&amp;lt;br&amp;gt;loadchunks&amp;lt;br&amp;gt;keeploaded&lt;br /&gt;
| true&lt;br /&gt;
| Set if the train keeps nearby chunks loaded&lt;br /&gt;
|-&lt;br /&gt;
| default&amp;lt;br&amp;gt;setdefault&lt;br /&gt;
| stat1def&lt;br /&gt;
| Load one of the default train properties found in&amp;lt;br&amp;gt;DefaultTrainProperties.yml into this train&lt;br /&gt;
|-&lt;br /&gt;
|banking&lt;br /&gt;
|1 0&lt;br /&gt;
|Change the banking (First number: Strength, Second number: Smoothness)&lt;br /&gt;
|-&lt;br /&gt;
|godmode&lt;br /&gt;
invincible&lt;br /&gt;
|true&lt;br /&gt;
|Makes a train invincible, so that players cannot destroy it by hitting it.&lt;br /&gt;
Players with the &#039;&#039;train.break.any&#039;&#039; permission (default: OP) can break trains anyway.&lt;br /&gt;
|-&lt;br /&gt;
|waitdistance&amp;lt;br&amp;gt;waitdelay&amp;lt;br&amp;gt;waitacceleration&amp;lt;br&amp;gt;waitpredicted&lt;br /&gt;
|&lt;br /&gt;
|See the [[#Wait_Property|Wait Property]] section&lt;br /&gt;
|-&lt;br /&gt;
| route add&amp;lt;br&amp;gt;route set&amp;lt;br&amp;gt;route remove&amp;lt;br&amp;gt;route clear&lt;br /&gt;
| destination_name&lt;br /&gt;
| Adds/removes/clears/sets the destinations of the [[TrainCarts/PathFinding#Route_Manager|route]] set for a train. Destinations are added at the end.&lt;br /&gt;
|-&lt;br /&gt;
| route load&amp;lt;br&amp;gt;loadroute&lt;br /&gt;
| my_saved_route&lt;br /&gt;
| Loads a previously saved [[TrainCarts/PathFinding#Route_Manager|route]] by name.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Set name === &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: &#039;&#039;Intercity#A&#039;&#039; would be named &#039;&#039;Intercity1A&#039;&#039; and the second &#039;&#039;Intercity2A&#039;&#039;, and so on. You can use this in combination with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wait Property ===&lt;br /&gt;
The wait properties control when a train will automatically slow down. This can be used to slow a train down when obstacles are ahead of the train. This feature largely replaces the older [[Special:MyLanguage/TrainCarts/Signs/Waiter|waiter sign]], and is a lot more intelligent:&lt;br /&gt;
* Maintain distance with other trains up ahead&lt;br /&gt;
* Slow down approaching [[TrainCarts/Signs/Mutex|occupied mutex zones]]&lt;br /&gt;
* Slow down approaching a [[TrainCarts/Signs/Blocker|blocker sign]] that will block the train&lt;br /&gt;
&lt;br /&gt;
The following &#039;wait&#039; properties exist:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Example Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| waitdistance&lt;br /&gt;
| 20.5&lt;br /&gt;
| Distance to keep between this train and the train ahead, in blocks. The train will slow down or stop completely maintaining distance.&lt;br /&gt;
|-&lt;br /&gt;
| waitacceleration&lt;br /&gt;
| 20kmh/s&lt;br /&gt;
| The [[TrainCarts/Acceleration|rate of acceleration]] at which trains slow down or speed up when obstacles ahead appear or disappear. When specifying two numbers, the first number is the rate speeding up, the second number the rate slowing down. This can be set without the waitdistance, and will be used to slow down when approaching blockers or mutexes.&lt;br /&gt;
|-&lt;br /&gt;
| waitdelay&lt;br /&gt;
| 30&lt;br /&gt;
| When the train is completely stopped due an obstacle, waits at least this delay in seconds until starting to move again&lt;br /&gt;
|-&lt;br /&gt;
| waitpredicted&lt;br /&gt;
| false&lt;br /&gt;
| Controls whether the path the train will take is predicted. By default on. When enabled, this will take into account [[TrainCarts/Signs/Switcher|switcher signs]] and where the train will be routed to when checking for obstacles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
They can also be configured with the &amp;lt;code&amp;gt;/train wait &amp;lt;property&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt; set of commands.&lt;/div&gt;</summary>
		<author><name>MrTibo</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TrainCarts/Signs/Property&amp;diff=2796</id>
		<title>TrainCarts/Signs/Property</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TrainCarts/Signs/Property&amp;diff=2796"/>
		<updated>2023-12-24T01:00:27Z</updated>

		<summary type="html">&lt;p&gt;MrTibo: tickets property should be documented lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/TrainCarts/Signs|« Go back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Syntax == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{sign|[train]|property|speedlimit|1.5}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second line&#039;&#039;&#039;: &#039;&#039;property&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third line&#039;&#039;&#039;: &#039;&#039;the property name to change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourth line&#039;&#039;&#039;: &#039;&#039;the value to set the property to&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Boolean Statements === &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
[[File:Tc_property_statement.png|thumb|300px|Property &#039;playerenterexit&#039; is controlled using the lever]]&lt;br /&gt;
Boolean properties like playerenter and slowdown can be set using a [[TrainCarts/Signs/Statements|statement]] to evaluate true/false. This makes it much easier to toggle something on or off with redstone, or based on another property of the train.&lt;br /&gt;
&lt;br /&gt;
=== Remote Control === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/TrainCarts/Signs#Remote_Control|Remote Control]]&lt;br /&gt;
You can remotely set properties on trains. Say your train is called &#039;&#039;train01&#039;&#039;, then you use the following on the sign:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{sign|[train train01]|property|maxspeed|0.4}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties == &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
The following properties can be set using both &#039;&#039;&#039;[cart] and [train]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property &lt;br /&gt;
! Value example &lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| addtag&amp;lt;br&amp;gt;&lt;br /&gt;
| tag1&amp;lt;br&amp;gt;&lt;br /&gt;
| Add a single tag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| addticket&amp;lt;br&amp;gt;&lt;br /&gt;
| expresstrain&amp;lt;br&amp;gt;&lt;br /&gt;
| Add a ticket that can be used for this train&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| settag&amp;lt;br&amp;gt;&lt;br /&gt;
| taga&amp;lt;br&amp;gt;&lt;br /&gt;
| Set to a single tag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| setticket&amp;lt;br&amp;gt;&lt;br /&gt;
| expresstrain&amp;lt;br&amp;gt;&lt;br /&gt;
| Set the train to only accept this ticket&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| remtag&lt;br /&gt;
| a&lt;br /&gt;
| Remove a single tag&lt;br /&gt;
|-&lt;br /&gt;
| remticket&amp;lt;br&amp;gt;&lt;br /&gt;
| expresstrain&amp;lt;br&amp;gt;&lt;br /&gt;
| Remove a ticket so it can no longer be used for this train&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| addowner&amp;lt;br&amp;gt;&lt;br /&gt;
| Maxxue&amp;lt;br&amp;gt;&lt;br /&gt;
| Add an owner to the train&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| setowner&amp;lt;br&amp;gt;&lt;br /&gt;
| Maxxue&amp;lt;br&amp;gt;&lt;br /&gt;
| Clear all owners and set to this owner&lt;br /&gt;
|-&lt;br /&gt;
| remowner&lt;br /&gt;
| Maxxue&lt;br /&gt;
| Remove a single owner from the train&lt;br /&gt;
|-&lt;br /&gt;
| destination&lt;br /&gt;
| station2&lt;br /&gt;
| Set the destination&lt;br /&gt;
|-&lt;br /&gt;
| mobenter&lt;br /&gt;
| false&lt;br /&gt;
| Set if mobs can enter&lt;br /&gt;
|-&lt;br /&gt;
| playerenter&lt;br /&gt;
| true&lt;br /&gt;
| Set if players can enter&lt;br /&gt;
|-&lt;br /&gt;
| playerexit&lt;br /&gt;
| yes&lt;br /&gt;
| Set if players can exit&lt;br /&gt;
|-&lt;br /&gt;
| playerenterexit&amp;lt;br&amp;gt;playerexitenter&lt;br /&gt;
| yes&lt;br /&gt;
| Sets both playerenter and playerexit at the same time to the same value.&lt;br /&gt;
|-&lt;br /&gt;
| spawnitemdrops&amp;lt;br&amp;gt;spawndrops&amp;lt;br&amp;gt;killdrops&lt;br /&gt;
| true&lt;br /&gt;
| Sets whether carts drop items when destroyed.&amp;lt;br&amp;gt;When disabled, also disables contents of chest/hopper minecarts dropping.&lt;br /&gt;
|-&lt;br /&gt;
| viewdistance&lt;br /&gt;
| 10&lt;br /&gt;
| (Paper servers only!) Sets it so that passengers of the cart/train have a certain chunk/entity view distance. Can be used to reduce lag in busy areas of the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
The following properties can only be set using &#039;&#039;&#039;[train]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Value example&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| name&amp;lt;br&amp;gt;setname&amp;lt;br&amp;gt;rename&lt;br /&gt;
| Intercity#A&lt;br /&gt;
| Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.&lt;br /&gt;
|-&lt;br /&gt;
| dname&amp;lt;br&amp;gt;setdname&amp;lt;br&amp;gt;displayname&amp;lt;br&amp;gt;setdisplayname&lt;br /&gt;
| Trainname&lt;br /&gt;
| Sets the display name used with trigger signs (%triggernameN%)&lt;br /&gt;
|-&lt;br /&gt;
| exitoffset&amp;lt;br&amp;gt;exitlocation&amp;lt;br&amp;gt;exityaw&amp;lt;br&amp;gt;exitpitch&amp;lt;br&amp;gt;exitrotation&lt;br /&gt;
| 2/0/0&amp;lt;br&amp;gt;200/45/-2333&amp;lt;br&amp;gt;30&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;90&lt;br /&gt;
| Change player exit offset, yaw, pitch and rotation. Exit location uses absolute coordinates, exit offset relative to the cart(s).&lt;br /&gt;
|-&lt;br /&gt;
| speedlimit&amp;lt;br&amp;gt;maxspeed&lt;br /&gt;
| 0.6&lt;br /&gt;
| The maximum allowed speed the train can go&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushing&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;&amp;gt;Old syntax for compatibility. Replaced by &#039;&#039;type&#039;&#039;collision. See [[Special:MyLanguage/TrainCarts/Physical/Collision|Collision modes]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| false&lt;br /&gt;
| Set if the train pushes mobs, players, trains and misc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushmobs&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;/&amp;gt;&lt;br /&gt;
| true&lt;br /&gt;
| Set if the train pushes mobs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushplayers&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;/&amp;gt;&lt;br /&gt;
| no&lt;br /&gt;
| Set if the train pushes players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;pushmisc&amp;lt;/s&amp;gt;&amp;lt;ref name=&amp;quot;collision&amp;quot;/&amp;gt;&lt;br /&gt;
| yes&lt;br /&gt;
| Set if the train pushes misc (items, boats, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| playercollision&amp;lt;br&amp;gt;mobcollision&amp;lt;br&amp;gt;traincollision&amp;lt;br&amp;gt;misccollision&lt;br /&gt;
| default&amp;lt;br&amp;gt;cancel&amp;lt;br&amp;gt;kill&amp;lt;br&amp;gt;killnodrops&amp;lt;br&amp;gt;push&amp;lt;br&amp;gt;enter&amp;lt;br&amp;gt;link&lt;br /&gt;
| Set a [[Special:MyLanguage/TrainCarts/Physical/Collision|collision mode]] for the train against players, mobs, trains or other types of entities.&lt;br /&gt;
|-&lt;br /&gt;
| slowdown&lt;br /&gt;
| false&lt;br /&gt;
| Set if the train slows down, either by gravity or by friction&lt;br /&gt;
|-&lt;br /&gt;
|slowfriction&lt;br /&gt;
|false&lt;br /&gt;
|Set if the train slows down due to friction&lt;br /&gt;
|-&lt;br /&gt;
|slowgravity&lt;br /&gt;
|false&lt;br /&gt;
|Set if the train slows down, or speeds up, due to gravity&lt;br /&gt;
|-&lt;br /&gt;
|gravity&lt;br /&gt;
|1.0&lt;br /&gt;
|Changes the acceleration and deceleration due to gravity (multiplier, 1.0 is default)&lt;br /&gt;
|-&lt;br /&gt;
| linking&lt;br /&gt;
| deny&lt;br /&gt;
| Set if the train can link with other trains&lt;br /&gt;
|-&lt;br /&gt;
| collision&lt;br /&gt;
| allow&lt;br /&gt;
| Set if the train can collide with other entities&lt;br /&gt;
|-&lt;br /&gt;
| keepcloaded&amp;lt;br&amp;gt;loadchunks&amp;lt;br&amp;gt;keeploaded&lt;br /&gt;
| true&lt;br /&gt;
| Set if the train keeps nearby chunks loaded&lt;br /&gt;
|-&lt;br /&gt;
| default&amp;lt;br&amp;gt;setdefault&lt;br /&gt;
| stat1def&lt;br /&gt;
| Load one of the default train properties found in&amp;lt;br&amp;gt;DefaultTrainProperties.yml into this train&lt;br /&gt;
|-&lt;br /&gt;
|banking&lt;br /&gt;
|1 0&lt;br /&gt;
|Change the banking (First number: Strength, Second number: Smoothness)&lt;br /&gt;
|-&lt;br /&gt;
|godmode&lt;br /&gt;
invincible&lt;br /&gt;
|true&lt;br /&gt;
|Makes a train invincible, so that players cannot destroy it by hitting it.&lt;br /&gt;
Players with the &#039;&#039;train.break.any&#039;&#039; permission (default: OP) can break trains anyway.&lt;br /&gt;
|-&lt;br /&gt;
|waitdistance&amp;lt;br&amp;gt;waitdelay&amp;lt;br&amp;gt;waitacceleration&amp;lt;br&amp;gt;waitpredicted&lt;br /&gt;
|&lt;br /&gt;
|See the [[#Wait_Property|Wait Property]] section&lt;br /&gt;
|-&lt;br /&gt;
| route add&amp;lt;br&amp;gt;route set&amp;lt;br&amp;gt;route remove&amp;lt;br&amp;gt;route clear&lt;br /&gt;
| destination_name&lt;br /&gt;
| Adds/removes/clears/sets the destinations of the [[TrainCarts/PathFinding#Route_Manager|route]] set for a train. Destinations are added at the end.&lt;br /&gt;
|-&lt;br /&gt;
| route load&amp;lt;br&amp;gt;loadroute&lt;br /&gt;
| my_saved_route&lt;br /&gt;
| Loads a previously saved [[TrainCarts/PathFinding#Route_Manager|route]] by name.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Set name === &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: &#039;&#039;Intercity#A&#039;&#039; would be named &#039;&#039;Intercity1A&#039;&#039; and the second &#039;&#039;Intercity2A&#039;&#039;, and so on. You can use this in combination with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wait Property ===&lt;br /&gt;
The wait properties control when a train will automatically slow down. This can be used to slow a train down when obstacles are ahead of the train. This feature largely replaces the older [[Special:MyLanguage/TrainCarts/Signs/Waiter|waiter sign]], and is a lot more intelligent:&lt;br /&gt;
* Maintain distance with other trains up ahead&lt;br /&gt;
* Slow down approaching [[TrainCarts/Signs/Mutex|occupied mutex zones]]&lt;br /&gt;
* Slow down approaching a [[TrainCarts/Signs/Blocker|blocker sign]] that will block the train&lt;br /&gt;
&lt;br /&gt;
The following &#039;wait&#039; properties exist:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property&lt;br /&gt;
! Example Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| waitdistance&lt;br /&gt;
| 20.5&lt;br /&gt;
| Distance to keep between this train and the train ahead, in blocks. The train will slow down or stop completely maintaining distance.&lt;br /&gt;
|-&lt;br /&gt;
| waitacceleration&lt;br /&gt;
| 20kmh/s&lt;br /&gt;
| The [[TrainCarts/Acceleration|rate of acceleration]] at which trains slow down or speed up when obstacles ahead appear or disappear. When specifying two numbers, the first number is the rate speeding up, the second number the rate slowing down. This can be set without the waitdistance, and will be used to slow down when approaching blockers or mutexes.&lt;br /&gt;
|-&lt;br /&gt;
| waitdelay&lt;br /&gt;
| 30&lt;br /&gt;
| When the train is completely stopped due an obstacle, waits at least this delay in seconds until starting to move again&lt;br /&gt;
|-&lt;br /&gt;
| waitpredicted&lt;br /&gt;
| false&lt;br /&gt;
| Controls whether the path the train will take is predicted. By default on. When enabled, this will take into account [[TrainCarts/Signs/Switcher|switcher signs]] and where the train will be routed to when checking for obstacles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
They can also be configured with the &amp;lt;code&amp;gt;/train wait &amp;lt;property&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt; set of commands.&lt;/div&gt;</summary>
		<author><name>MrTibo</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=2332</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=2332"/>
		<updated>2023-02-01T13:43:54Z</updated>

		<summary type="html">&lt;p&gt;MrTibo: hasn&amp;#039;t been WIP for a while&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export from No Limits 2 to TC-Coasters using nl2csv.traincarts.net ==&lt;br /&gt;
A web tool is now available at: https://nl2csv.traincarts.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : Follow instructions on the page to generate and load the LWO file&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2a&#039;&#039;&#039;&#039;&#039; : Save as a CSV file and put the file in TC-Coasters/Import folder, then use /tcc import &amp;lt;filename&amp;gt;.csv to load it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2b&#039;&#039;&#039;&#039;&#039; : Upload the coaster to pastebin and use /tcc import &amp;lt;url&amp;gt; to load it in&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters using Buam nolimits2-csv-exporter tool ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar  Download]. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters &amp;quot;PRO Version&amp;quot; ==&lt;br /&gt;
With the pro version it is a lot easier.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : When your track is ready, click on &#039;&#039;&#039;professional&#039;&#039;&#039; at the top. Then click on Export spline. Then there will be a new tab. There you have an option for the distance between the nodes. It is automatically set to 0.5. I suggest you set it to 1. Once you have done that you can export it. Find a nice place for your .csv file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>MrTibo</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=2331</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=2331"/>
		<updated>2023-02-01T13:35:52Z</updated>

		<summary type="html">&lt;p&gt;MrTibo: /* Export From No Limits 2 to TC-Coasters &amp;quot;STANDARD Version&amp;quot; using Buam nolimits2-csv-exporter tool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Jelly}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export from No Limits 2 to TC-Coasters using nl2csv.traincarts.net ==&lt;br /&gt;
A web tool is now available at: https://nl2csv.traincarts.net/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : Follow instructions on the page to generate and load the LWO file&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2a&#039;&#039;&#039;&#039;&#039; : Save as a CSV file and put the file in TC-Coasters/Import folder, then use /tcc import &amp;lt;filename&amp;gt;.csv to load it in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2b&#039;&#039;&#039;&#039;&#039; : Upload the coaster to pastebin and use /tcc import &amp;lt;url&amp;gt; to load it in&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters using Buam nolimits2-csv-exporter tool ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar  Download]. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters &amp;quot;PRO Version&amp;quot; ==&lt;br /&gt;
With the pro version it is a lot easier.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : When your track is ready, click on &#039;&#039;&#039;professional&#039;&#039;&#039; at the top. Then click on Export spline. Then there will be a new tab. There you have an option for the distance between the nodes. It is automatically set to 0.5. I suggest you set it to 1. Once you have done that you can export it. Find a nice place for your .csv file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>MrTibo</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TrainCarts/Signs/Effect&amp;diff=2310</id>
		<title>TrainCarts/Signs/Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TrainCarts/Signs/Effect&amp;diff=2310"/>
		<updated>2022-09-30T20:30:34Z</updated>

		<summary type="html">&lt;p&gt;MrTibo: /* Third and fourth lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TrainCarts/Signs|« Go back]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This sign can play a particle or sound effect when a train enters or power is supplied.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
{{sign|[!train]/[!cart]|effect|&amp;lt;effect&amp;gt;|&amp;lt;effect&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First line ===&lt;br /&gt;
&lt;br /&gt;
When [train] is used, the effect is played in all the minecarts of the train. When [cart] is used, the effect is only played at the minecart that is currently above the sign. When no minecarts are near when the sign is powered, the effect is played above the sign. (at the rails)&lt;br /&gt;
&lt;br /&gt;
=== Second line ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;effect&#039;&#039;, followed up by an optional pitch and volume. Values of 1.0 are the defaults.&lt;br /&gt;
&lt;br /&gt;
=== Third and fourth lines ===&lt;br /&gt;
&lt;br /&gt;
The effects to play. These can be:&lt;br /&gt;
* A sound effect (See: [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html Available Sounds])&lt;br /&gt;
* A particle effect (See: [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html Available Effects])&lt;br /&gt;
* &#039;&#039;link&#039;&#039;, to play the fizz and smoke effects at once (link effect)&lt;/div&gt;</summary>
		<author><name>MrTibo</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/Commands_and_Permissions&amp;diff=1525</id>
		<title>TC-Coasters/Commands and Permissions</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/Commands_and_Permissions&amp;diff=1525"/>
		<updated>2021-06-06T15:21:17Z</updated>

		<summary type="html">&lt;p&gt;MrTibo: /* Normal Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Special:MyLanguage/TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
TC-Coasters has a few commands and permissions, here&#039;s a list of all of them.&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
• [ train.coasters.use ] Grants players the ability to use TC-Coasters anywhere. Main permission.&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.plotsquared.use ] PlotSquared integration: players with this permission can make changes to coasters inside plots they are member of (requires plotSquaredEnabled set to true in the TCCoasters config.yml)&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.lock ] Players can lock/unlock coasters, preventing or allowing players to make changes to them&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.build.animator ] Players can build the tcc-animate sign&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.import ] Players can import (download) coaster CSV contents from Hastebin servers&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.export ] Players can export (upload) coaster CSV contents to Hastebin servers (default: https://paste.traincarts.net)&lt;br /&gt;
&lt;br /&gt;
== Normal Commands==&lt;br /&gt;
• /tcc give - Gives an interactive Map editor for creating, adjusting and removing coaster tracks&lt;br /&gt;
&lt;br /&gt;
• /tcc undo/redo - Undo or redo last changes you made&lt;br /&gt;
&lt;br /&gt;
• /tcc deselect - Deselect all previously selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc reload - Reload all coasters from disk&lt;br /&gt;
&lt;br /&gt;
• /tcc save - Forces a save to write all pending contents to disk&lt;br /&gt;
&lt;br /&gt;
• /tcc copy - Copies the selected nodes to the player&#039;s clipboard&lt;br /&gt;
&lt;br /&gt;
• /tcc paste - Pastes the contents of the clipboard at the player&#039;s position, aligned by block, rotated based on how the player looks&lt;br /&gt;
&lt;br /&gt;
• /tcc cut - Copies and deletes the selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc delete - Deletes all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc lock - Locks the selected coasters so that no more changes can be made to it, unless unlocked. Requires permission.&lt;br /&gt;
&lt;br /&gt;
• /tcc unlock - Unlocks the selected coasters so that they can be modified again by players. Requires permission.&lt;br /&gt;
&lt;br /&gt;
• /tcc export - Exports all selected nodes as a coaster CSV file, and uploads it to a Hastebin server ( https://paste.traincarts.net by default)&lt;br /&gt;
&lt;br /&gt;
• /tcc export nl2 - Exports in NoLimits2 CSV format instead&lt;br /&gt;
&lt;br /&gt;
• /tcc import - Imports the coaster by downloading from a Hastebin server. Supports TCC CSV format and NoLimits2 CSV format)&lt;br /&gt;
&lt;br /&gt;
• /tcc export (nl2) [filename] - Exports the coaster to file, saved to the plugins/TCCoasters/export directory.&lt;br /&gt;
&lt;br /&gt;
• /tcc import [filename] - Imports the coaster from file. Place the .csv file to import in the plugins/TCCoasters/import directory. It is possible to import from the export directory as well.&lt;br /&gt;
&lt;br /&gt;
==Advanced Commands==&lt;br /&gt;
• /tcc posx [value] - Sets the x-coordinate of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc posy [value] - Sets the y-coordinate of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc posz [value] - Sets the z-coordinate of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc posx add [value] - Adds a value to the x-coordinate of all selected nodes (moves it). Works for posy/posz too.&lt;br /&gt;
&lt;br /&gt;
• /tcc posx align [value] - Sets the x-coordinate of all selected nodes relative to the current position block&lt;br /&gt;
&lt;br /&gt;
• /tcc posx average - Sets the x-coordinate of all selected nodes to the average value of all selected nodes. Works for posy/posz too.&lt;br /&gt;
&lt;br /&gt;
• /tcc orientation [x] [y] [z] - Sets the orientation (up-direction) of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc orientation (up/down/north/etc.) - Sets the orientation (up-direction) of all selected nodes to a given face&lt;br /&gt;
&lt;br /&gt;
• /tcc rail [x] [y] [z] - Sets the rail block of all selected nodes to the coordinates specified&lt;br /&gt;
&lt;br /&gt;
• /tcc rail (up/down/north/etc.) - Moves the rail block by one block&lt;br /&gt;
&lt;br /&gt;
• /tcc railx (add/average) ([value]) - Similar to posx/y/z, but for the rail block position of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc rail reset - Resets the rail block to the default position (where the node is located)&lt;br /&gt;
&lt;br /&gt;
• /tcc animation select [name] - Selects an animation, so that all future changes to nodes that have this animation will be saved under this name&lt;br /&gt;
&lt;br /&gt;
• /tcc animation play [name] [time] - Plays an animation by name for all selected nodes, with a time duration in seconds&lt;br /&gt;
&lt;br /&gt;
• /tcc animation add [name] - Creates a new animation with the given name for all selected nodes, overwriting previous ones&lt;br /&gt;
&lt;br /&gt;
• /tcc animation remove [name] - Removes an animation from all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc animation clear - Removes all animations in all selected nodes&lt;/div&gt;</summary>
		<author><name>MrTibo</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/Commands_and_Permissions&amp;diff=1524</id>
		<title>TC-Coasters/Commands and Permissions</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/Commands_and_Permissions&amp;diff=1524"/>
		<updated>2021-06-06T15:19:54Z</updated>

		<summary type="html">&lt;p&gt;MrTibo: /* Permissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Special:MyLanguage/TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
TC-Coasters has a few commands and permissions, here&#039;s a list of all of them.&lt;br /&gt;
&lt;br /&gt;
==Permissions==&lt;br /&gt;
• [ train.coasters.use ] Grants players the ability to use TC-Coasters anywhere. Main permission.&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.plotsquared.use ] PlotSquared integration: players with this permission can make changes to coasters inside plots they are member of (requires plotSquaredEnabled set to true in the TCCoasters config.yml)&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.lock ] Players can lock/unlock coasters, preventing or allowing players to make changes to them&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.build.animator ] Players can build the tcc-animate sign&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.import ] Players can import (download) coaster CSV contents from Hastebin servers&lt;br /&gt;
&lt;br /&gt;
• [ train.coasters.export ] Players can export (upload) coaster CSV contents to Hastebin servers (default: https://paste.traincarts.net)&lt;br /&gt;
&lt;br /&gt;
== Normal Commands==&lt;br /&gt;
• /tcc give - Gives an interactive Map editor for creating, adjusting and removing coaster tracks&lt;br /&gt;
&lt;br /&gt;
• /tcc undo/redo - Undo or redo last changes you made&lt;br /&gt;
&lt;br /&gt;
• /tcc reload - Reload all coasters from disk&lt;br /&gt;
&lt;br /&gt;
• /tcc save - Forces a save to write all pending contents to disk&lt;br /&gt;
&lt;br /&gt;
• /tcc copy - Copies the selected nodes to the player&#039;s clipboard&lt;br /&gt;
&lt;br /&gt;
• /tcc paste - Pastes the contents of the clipboard at the player&#039;s position, aligned by block, rotated based on how the player looks&lt;br /&gt;
&lt;br /&gt;
• /tcc cut - Copies and deletes the selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc delete - Deletes all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc lock - Locks the selected coasters so that no more changes can be made to it, unless unlocked. Requires permission.&lt;br /&gt;
&lt;br /&gt;
• /tcc unlock - Unlocks the selected coasters so that they can be modified again by players. Requires permission.&lt;br /&gt;
&lt;br /&gt;
• /tcc export - Exports all selected nodes as a coaster CSV file, and uploads it to a Hastebin server ( https://paste.traincarts.net by default)&lt;br /&gt;
&lt;br /&gt;
• /tcc export nl2 - Exports in NoLimits2 CSV format instead&lt;br /&gt;
&lt;br /&gt;
• /tcc import - Imports the coaster by downloading from a Hastebin server. Supports TCC CSV format and NoLimits2 CSV format)&lt;br /&gt;
&lt;br /&gt;
• /tcc export (nl2) [filename] - Exports the coaster to file, saved to the plugins/TCCoasters/export directory.&lt;br /&gt;
&lt;br /&gt;
• /tcc import [filename] - Imports the coaster from file. Place the .csv file to import in the plugins/TCCoasters/import directory. It is possible to import from the export directory as well.&lt;br /&gt;
&lt;br /&gt;
==Advanced Commands==&lt;br /&gt;
• /tcc posx [value] - Sets the x-coordinate of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc posy [value] - Sets the y-coordinate of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc posz [value] - Sets the z-coordinate of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc posx add [value] - Adds a value to the x-coordinate of all selected nodes (moves it). Works for posy/posz too.&lt;br /&gt;
&lt;br /&gt;
• /tcc posx align [value] - Sets the x-coordinate of all selected nodes relative to the current position block&lt;br /&gt;
&lt;br /&gt;
• /tcc posx average - Sets the x-coordinate of all selected nodes to the average value of all selected nodes. Works for posy/posz too.&lt;br /&gt;
&lt;br /&gt;
• /tcc orientation [x] [y] [z] - Sets the orientation (up-direction) of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc orientation (up/down/north/etc.) - Sets the orientation (up-direction) of all selected nodes to a given face&lt;br /&gt;
&lt;br /&gt;
• /tcc rail [x] [y] [z] - Sets the rail block of all selected nodes to the coordinates specified&lt;br /&gt;
&lt;br /&gt;
• /tcc rail (up/down/north/etc.) - Moves the rail block by one block&lt;br /&gt;
&lt;br /&gt;
• /tcc railx (add/average) ([value]) - Similar to posx/y/z, but for the rail block position of all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc rail reset - Resets the rail block to the default position (where the node is located)&lt;br /&gt;
&lt;br /&gt;
• /tcc animation select [name] - Selects an animation, so that all future changes to nodes that have this animation will be saved under this name&lt;br /&gt;
&lt;br /&gt;
• /tcc animation play [name] [time] - Plays an animation by name for all selected nodes, with a time duration in seconds&lt;br /&gt;
&lt;br /&gt;
• /tcc animation add [name] - Creates a new animation with the given name for all selected nodes, overwriting previous ones&lt;br /&gt;
&lt;br /&gt;
• /tcc animation remove [name] - Removes an animation from all selected nodes&lt;br /&gt;
&lt;br /&gt;
• /tcc animation clear - Removes all animations in all selected nodes&lt;/div&gt;</summary>
		<author><name>MrTibo</name></author>
	</entry>
</feed>