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	<id>https://wiki.traincarts.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jelly</id>
	<title>BergerHealer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.traincarts.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jelly"/>
	<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/p/Special:Contributions/Jelly"/>
	<updated>2026-04-29T11:57:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1521</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1521"/>
		<updated>2021-04-26T12:08:08Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Jelly}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters &amp;quot;STANDARD Version&amp;quot; ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar  Download]. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters &amp;quot;PRO Version&amp;quot; ==&lt;br /&gt;
With the pro version it is a lot easier.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : When your track is ready, click on &#039;&#039;&#039;professional&#039;&#039;&#039; at the top. Then click on Export spline. Then there will be a new tab. There you have an option for the distance between the nodes. It is automatically set to 0.5. I suggest you set it to 1. Once you have done that you can export it. Find a nice place for your .csv file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1520</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1520"/>
		<updated>2021-04-26T11:25:21Z</updated>

		<summary type="html">&lt;p&gt;Jelly: /* Export From No Limits 2 to TC-Coasters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Jelly}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters &amp;quot;STANDARD Version&amp;quot;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar  Download]. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1426</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1426"/>
		<updated>2021-04-15T19:20:22Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Jelly}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar  Download]. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1425</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1425"/>
		<updated>2021-04-15T19:19:37Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Jelly}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar | Download]. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1424</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1424"/>
		<updated>2021-04-15T19:17:55Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Jelly}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [[https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar |« Go back]]. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1423</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1423"/>
		<updated>2021-04-15T19:16:44Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Jelly}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: [[https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar |« Go back]] https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1385</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1385"/>
		<updated>2021-04-15T14:39:57Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 1&#039;&#039;&#039;&#039;&#039; : It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2&#039;&#039;&#039;&#039;&#039; : When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 3&#039;&#039;&#039;&#039;&#039; : Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 4&#039;&#039;&#039;&#039;&#039; : Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1384</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1384"/>
		<updated>2021-04-15T14:38:57Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
Step 1: It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step 2:&#039;&#039;&#039;&#039;&#039; When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
Step 3: Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
Step 4: Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1383</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1383"/>
		<updated>2021-04-15T14:38:47Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
Step 1: It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Step 2:&#039;&#039;&#039;&#039; When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
Step 3: Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
Step 4: Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1382</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1382"/>
		<updated>2021-04-15T14:37:22Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
Step 1: It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Step 2:&#039;&#039; When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
Step 3: Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
Step 4: Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1381</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1381"/>
		<updated>2021-04-15T14:37:11Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
Step 1: It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
&#039;Step 2:&#039; When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
Step 3: Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
Step 4: Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1380</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1380"/>
		<updated>2021-04-15T14:36:41Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
Step 1: It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. &lt;br /&gt;
&lt;br /&gt;
Step 2: When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. &lt;br /&gt;
&lt;br /&gt;
Step 3: Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. &lt;br /&gt;
&lt;br /&gt;
Step 4: Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1379</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1379"/>
		<updated>2021-04-15T14:34:38Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1378</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1378"/>
		<updated>2021-04-15T14:34:20Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[TC Coasters|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1356</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1356"/>
		<updated>2021-04-15T09:17:16Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. When your track is completely ready, click on the &#039;&#039;&#039;Advanced&#039;&#039;&#039; button. Then four buttons will appear, but you have to click on &#039;&#039;&#039;Light Pattern Creator&#039;&#039;&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;&#039;&#039;Generate SCO, T, B, L and R&#039;&#039;&#039;. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;&#039;&#039;Generate&#039;&#039;&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change &#039;&#039;&#039;.xlsx to .csv&#039;&#039;&#039;! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;&#039;&#039;Skip vertices&#039;&#039;&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following /tcc import &amp;lt;filename&amp;gt;.csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1355</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1355"/>
		<updated>2021-04-15T09:15:31Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;br /&gt;
It all starts with No Limits 2. That&#039;s where you make your coaster. you only have to create the track and not the enviorment. Create a folder somewhere on your computer with the name you want. When your track is completely ready, click on the &#039;Advanced&#039; button. Then four buttons will appear, but you have to click on &#039;Light Pattern Creator&#039;. A new canvas will now appear. There are a number of things you should turn on. Enable &#039;Generate SCO&#039;, T, B, L and R. You can also change the file prefix, but you don&#039;t have to. If you have changed that, you can click on &#039;Generate&#039;. Choose the folder you created at the beginning. Now you can close No Limits 2. Go to that folder and create an exel file. Change the name if you want. Something very important to change is the file type. Change .xlsx to .csv! Now you need to download this file: https://github.com/Buam/nolimits2-csv-exporter/releases/download/1.1/NLCSV.jar. Now open it and click the first choose button (which is for the .lwo file). Now go to the folder where you generated your track. It should contain a .lwo file. Click on it. Now click on the second choose button. Go to the same folder again and choose the .csv file. Then click on it. Now that you have clicked on the right files there is one more thing you can do. It says &#039;Skip vertices&#039;. It is automatically set to 0. The higher the number, the fewer nodes you will have in your track. I recommend setting it to 1. When you have done that click on convert. Now go to your server folder and go to plugins&amp;gt; TC-Coaster&amp;gt; Import. There you put your .csv file. Now go to your server and type the following / tcc import &amp;lt;filename&amp;gt; .csv! Now your No Limits 2 track is in your minecraft world.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1354</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1354"/>
		<updated>2021-04-15T08:54:39Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;br /&gt;
&lt;br /&gt;
== Export From No Limits 2 to TC-Coasters ==&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1353</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1353"/>
		<updated>2021-04-15T08:53:20Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;No Limits 2&#039;&#039;&#039; you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1352</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1352"/>
		<updated>2021-04-15T08:52:24Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
In No Limits 2 you can make coasters and flatrides. In No Limits 2 you got a option to export the track to TC-Coasters! You can also export a track from TC-Coasters to No Limits 2!&lt;br /&gt;
This way, tracks become much smoother than if you do it by hand.&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1351</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1351"/>
		<updated>2021-04-15T08:49:38Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1350</id>
		<title>TC-Coasters/NoLimits</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters/NoLimits&amp;diff=1350"/>
		<updated>2021-04-15T08:47:42Z</updated>

		<summary type="html">&lt;p&gt;Jelly: Created page with &amp;quot;test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters&amp;diff=1349</id>
		<title>TC-Coasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters&amp;diff=1349"/>
		<updated>2021-04-15T08:47:24Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TC-Coasters&#039;&#039;&#039; is an add-on for [[TrainCarts]] which adds smooth rollercoaster track. These track can be placed anywhere and are not bound to discrete block positions. An interactive ingame editor allows players to modify the track in realtime, with track rendered as levers and leashes. The created track supports junctions, track animations and placing objects on the track (for supporting custom models).&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
[[File:TCC_Tracks.png|thumb|Train drives on a loop of connected &#039;&#039;&#039;TC-Coasters&#039;&#039;&#039; track nodes]]&lt;br /&gt;
The plugin works with &#039;&#039;&#039;Nodes&#039;&#039;&#039; and &#039;&#039;&#039;Connections&#039;&#039;&#039;. Nodes are represented as &#039;&#039;levers&#039;&#039;, and are points in the 3D world that act as anchors for the track. Nodes can be connected together, represented as &#039;&#039;leashes&#039;&#039;. Trains drive over connections, passing from node to node.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To get started, players first need to give themselves the in-game editor [[Map Display]] using the following command:&lt;br /&gt;
{{Command|tcc give|Give the player a TC-Coasters editor item|train.coasters.use}}&lt;br /&gt;
&lt;br /&gt;
Generally players will want to put the map item in their off-hand so that they can move around and see the world properly. With the map item in their off-hand they can left-click and right-click in the world with an empty hand to interact with TC-Coasters.&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
While holding the map item, players can switch between different menus using [[Map_Display#Controls|steering controls]] to begin making changes. The following menu&#039;s are available:&lt;br /&gt;
* &#039;&#039;&#039;Disabled (Hidden)&#039;&#039;&#039;: Hides the track, editor is inactive&lt;br /&gt;
* &#039;&#039;&#039;Create Track&#039;&#039;&#039;: Players can right-click to create new track nodes or connect nodes together&lt;br /&gt;
* &#039;&#039;&#039;Change Position&#039;&#039;&#039;: Players can right-click and drag to move nodes around&lt;br /&gt;
* &#039;&#039;&#039;Change Orientation&#039;&#039;&#039;: Players can right-click and drag on the node&#039;s rendered levers to change the orientation of carts on it&lt;br /&gt;
* &#039;&#039;&#039;Change Rail Block&#039;&#039;&#039;: Players can change where the rail block is located, which is important when using [[TrainCarts/Signs|TrainCarts signs]].&lt;br /&gt;
* &#039;&#039;&#039;Manage Animations&#039;&#039;&#039;: Players can create named animation states, which can be animated using the [[TC-Coasters/Animations#Sign|TC-Coasters Animate Sign]]&lt;br /&gt;
* &#039;&#039;&#039;Track Objects&#039;&#039;&#039;: Players can place down static objects (items, blocks, etc.) which are positioned on the track&lt;br /&gt;
* &#039;&#039;&#039;Delete Track&#039;&#039;&#039;: Players can right-click to delete nodes or disconnect two selected nodes&lt;br /&gt;
&lt;br /&gt;
=== Selecting Nodes ===&lt;br /&gt;
[[File:TCC_Selecting_demo.gif|thumb|All different ways of selecting nodes]]&lt;br /&gt;
The following interactive selecting mechanics are available:&lt;br /&gt;
* The previous selection is cleared and a new node is selected by looking at it and left-clicking&lt;br /&gt;
* The previous selection is cleared by not looking at a node/the sky and left-clicking&lt;br /&gt;
* Multiple nodes can be selected by holding the sneak button and left-clicking each node&lt;br /&gt;
* All nodes that are connected together can be selected by double-left-clicking&lt;br /&gt;
* A range of connected nodes can be selected by selecting one, then sneak-double-left-clicking another node&lt;br /&gt;
&lt;br /&gt;
=== Creating Nodes ===&lt;br /&gt;
[[File:TCC_Creating_Nodes.gif|thumb|Three different ways of creating new nodes]]&lt;br /&gt;
There are several ways to create new nodes:&lt;br /&gt;
&lt;br /&gt;
==== Right-Clicking in the world ====&lt;br /&gt;
Players can switch to the &#039;&#039;&#039;Create Track&#039;&#039;&#039; menu, put the map item in their off-hand, and then right-click on top or against blocks to place nodes there. When clicking in the air, nodes are placed in front of the player, where the player is looking. The newly placed node is automatically selected. If a previous node was already selected, a connection is created from the previous node to the newly placed node. This way players can click against the blocks multiple times in a row to create a long chain of nodes.&lt;br /&gt;
&lt;br /&gt;
==== Dragging a node and left-clicking ====&lt;br /&gt;
Players can switch to the &#039;&#039;&#039;Change Position&#039;&#039;&#039; menu, put the map item in their off-hand, select a node, and then drag that node along with them. By left-clicking once while dragging this node, the node is duplicated in place, with the newly duplicated node now being dragged. When wanting to complete a loop, the dragged node can be dragged on top of another node to merge with it.&lt;br /&gt;
&lt;br /&gt;
==== Create command ====&lt;br /&gt;
The following command can be used to emulate the right-click create behavior without having to be in the menu:&lt;br /&gt;
{{Command|tcc create|Creates new nodes or makes connections|train.coasters.use}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Moving Nodes ===&lt;br /&gt;
To move nodes around, switch to the &#039;&#039;&#039;Change Position&#039;&#039;&#039; menu, [[TC-Coasters#Selecting Nodes|select]] the node(s) to move, then press and hold the right-click mouse button to move them around with you. Nodes can be moved to connect with Vanilla Minecart rails, with purple dust particles displayed when connected successfully.&lt;br /&gt;
&lt;br /&gt;
=== Deleting Nodes ===&lt;br /&gt;
Players can select the node to delete, switch to the &#039;&#039;&#039;Delete Track&#039;&#039;&#039; menu, and right-click once to delete it. They can also use the following command:&lt;br /&gt;
{{Command|tcc delete|Disconnects two selected nodes or deletes the selected nodes|train.coasters.use}}&lt;br /&gt;
&lt;br /&gt;
=== Connecting Nodes ===&lt;br /&gt;
There are several ways to connect two nodes together:&lt;br /&gt;
&lt;br /&gt;
==== Drag one node on top of another ====&lt;br /&gt;
While inside the &#039;&#039;&#039;Change Position&#039;&#039;&#039; menu, selected nodes can be dragged around by holding right-click. By dragging one node near to another, the nodes merge together as one, effectively connecting what was connected to the dragged node.&lt;br /&gt;
&lt;br /&gt;
==== Select two nodes and Create ====&lt;br /&gt;
After selecting the two nodes that need to be connected, players can right-click while inside the &#039;&#039;&#039;Create Track&#039;&#039;&#039; menu or use the &#039;&#039;/tcc create&#039;&#039; command to connect two nodes together.&lt;br /&gt;
&lt;br /&gt;
=== Disconnecting Nodes ===&lt;br /&gt;
To disconnect nodes, players can select the two nodes to disconnect and right-click while inside the &#039;&#039;&#039;Delete Track&#039;&#039;&#039; menu. Alternatively, they can use the &#039;&#039;/tcc delete&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
== Junctions ==&lt;br /&gt;
[[File:TCC_Junctions.png|thumb|&#039;&#039;&#039;TC-Coasters&#039;&#039;&#039; junction with 3 directions]]&lt;br /&gt;
Junctions are created when three or more other nodes are connected to a single node. When created, colored hovering block items show up, with a hovering number for each direction. The items can be left-clicked by players to switch the junction. The switched direction is marked using a &#039;&#039;#&#039;&#039; prefix. Trains coming from a direction not marked take the most-straight path to one of the switched directions.&lt;br /&gt;
&lt;br /&gt;
[[TrainCarts/Signs/Switcher|Switcher signs]] can be used to switch the rails automatically. Prefix each statement with the number of the junction to switch, for example:&lt;br /&gt;
{{Sign|[+train]|switcher|1-3:empty|2-3:default}}&lt;br /&gt;
Which will switch 1-3 for empty trains, and 2-3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
Track can move from one position to the next, with trains moving along with it, using track animations. Animations can be triggered through commands, or by using a TrainCarts sign.&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters/Animations|» Animations]]&lt;br /&gt;
&lt;br /&gt;
== Track Objects ==&lt;br /&gt;
Floating blocks or items can be placed on top of the track. Objects can be manipulated in a very similar way as the track nodes, with additional mechanics for duplicating and dragging around.&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters/Track-Objects|» Track Objects]]&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
There are a lot of extra commands for advanced uses, such as undo, redo, copy, paste, import and export.&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters/Commands|» Commands]]&lt;br /&gt;
&lt;br /&gt;
== No Limits 2 Import/Export ==&lt;br /&gt;
You can export tracks from No Limits 2 to TC-Coasters. You can also export tracks from TC-Coasters to No Limits 2!&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters/NoLimits|» NL2 Export/Import]]&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
	</entry>
	<entry>
		<id>https://wiki.traincarts.net/index.php?title=TC-Coasters&amp;diff=1348</id>
		<title>TC-Coasters</title>
		<link rel="alternate" type="text/html" href="https://wiki.traincarts.net/index.php?title=TC-Coasters&amp;diff=1348"/>
		<updated>2021-04-15T08:46:45Z</updated>

		<summary type="html">&lt;p&gt;Jelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|bergerkiller}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page|« Go back]]&lt;br /&gt;
&lt;br /&gt;
{{Plugin|TC-Coasters|Rollercoaster track for TrainCarts|https://www.spigotmc.org/resources/tc-coasters.59583/|https://github.com/bergerhealer/TC-Coasters/|Tcc-logo.png|250px}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TC-Coasters&#039;&#039;&#039; is an add-on for [[TrainCarts]] which adds smooth rollercoaster track. These track can be placed anywhere and are not bound to discrete block positions. An interactive ingame editor allows players to modify the track in realtime, with track rendered as levers and leashes. The created track supports junctions, track animations and placing objects on the track (for supporting custom models).&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
[[File:TCC_Tracks.png|thumb|Train drives on a loop of connected &#039;&#039;&#039;TC-Coasters&#039;&#039;&#039; track nodes]]&lt;br /&gt;
The plugin works with &#039;&#039;&#039;Nodes&#039;&#039;&#039; and &#039;&#039;&#039;Connections&#039;&#039;&#039;. Nodes are represented as &#039;&#039;levers&#039;&#039;, and are points in the 3D world that act as anchors for the track. Nodes can be connected together, represented as &#039;&#039;leashes&#039;&#039;. Trains drive over connections, passing from node to node.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To get started, players first need to give themselves the in-game editor [[Map Display]] using the following command:&lt;br /&gt;
{{Command|tcc give|Give the player a TC-Coasters editor item|train.coasters.use}}&lt;br /&gt;
&lt;br /&gt;
Generally players will want to put the map item in their off-hand so that they can move around and see the world properly. With the map item in their off-hand they can left-click and right-click in the world with an empty hand to interact with TC-Coasters.&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
While holding the map item, players can switch between different menus using [[Map_Display#Controls|steering controls]] to begin making changes. The following menu&#039;s are available:&lt;br /&gt;
* &#039;&#039;&#039;Disabled (Hidden)&#039;&#039;&#039;: Hides the track, editor is inactive&lt;br /&gt;
* &#039;&#039;&#039;Create Track&#039;&#039;&#039;: Players can right-click to create new track nodes or connect nodes together&lt;br /&gt;
* &#039;&#039;&#039;Change Position&#039;&#039;&#039;: Players can right-click and drag to move nodes around&lt;br /&gt;
* &#039;&#039;&#039;Change Orientation&#039;&#039;&#039;: Players can right-click and drag on the node&#039;s rendered levers to change the orientation of carts on it&lt;br /&gt;
* &#039;&#039;&#039;Change Rail Block&#039;&#039;&#039;: Players can change where the rail block is located, which is important when using [[TrainCarts/Signs|TrainCarts signs]].&lt;br /&gt;
* &#039;&#039;&#039;Manage Animations&#039;&#039;&#039;: Players can create named animation states, which can be animated using the [[TC-Coasters/Animations#Sign|TC-Coasters Animate Sign]]&lt;br /&gt;
* &#039;&#039;&#039;Track Objects&#039;&#039;&#039;: Players can place down static objects (items, blocks, etc.) which are positioned on the track&lt;br /&gt;
* &#039;&#039;&#039;Delete Track&#039;&#039;&#039;: Players can right-click to delete nodes or disconnect two selected nodes&lt;br /&gt;
&lt;br /&gt;
=== Selecting Nodes ===&lt;br /&gt;
[[File:TCC_Selecting_demo.gif|thumb|All different ways of selecting nodes]]&lt;br /&gt;
The following interactive selecting mechanics are available:&lt;br /&gt;
* The previous selection is cleared and a new node is selected by looking at it and left-clicking&lt;br /&gt;
* The previous selection is cleared by not looking at a node/the sky and left-clicking&lt;br /&gt;
* Multiple nodes can be selected by holding the sneak button and left-clicking each node&lt;br /&gt;
* All nodes that are connected together can be selected by double-left-clicking&lt;br /&gt;
* A range of connected nodes can be selected by selecting one, then sneak-double-left-clicking another node&lt;br /&gt;
&lt;br /&gt;
=== Creating Nodes ===&lt;br /&gt;
[[File:TCC_Creating_Nodes.gif|thumb|Three different ways of creating new nodes]]&lt;br /&gt;
There are several ways to create new nodes:&lt;br /&gt;
&lt;br /&gt;
==== Right-Clicking in the world ====&lt;br /&gt;
Players can switch to the &#039;&#039;&#039;Create Track&#039;&#039;&#039; menu, put the map item in their off-hand, and then right-click on top or against blocks to place nodes there. When clicking in the air, nodes are placed in front of the player, where the player is looking. The newly placed node is automatically selected. If a previous node was already selected, a connection is created from the previous node to the newly placed node. This way players can click against the blocks multiple times in a row to create a long chain of nodes.&lt;br /&gt;
&lt;br /&gt;
==== Dragging a node and left-clicking ====&lt;br /&gt;
Players can switch to the &#039;&#039;&#039;Change Position&#039;&#039;&#039; menu, put the map item in their off-hand, select a node, and then drag that node along with them. By left-clicking once while dragging this node, the node is duplicated in place, with the newly duplicated node now being dragged. When wanting to complete a loop, the dragged node can be dragged on top of another node to merge with it.&lt;br /&gt;
&lt;br /&gt;
==== Create command ====&lt;br /&gt;
The following command can be used to emulate the right-click create behavior without having to be in the menu:&lt;br /&gt;
{{Command|tcc create|Creates new nodes or makes connections|train.coasters.use}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
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=== Moving Nodes ===&lt;br /&gt;
To move nodes around, switch to the &#039;&#039;&#039;Change Position&#039;&#039;&#039; menu, [[TC-Coasters#Selecting Nodes|select]] the node(s) to move, then press and hold the right-click mouse button to move them around with you. Nodes can be moved to connect with Vanilla Minecart rails, with purple dust particles displayed when connected successfully.&lt;br /&gt;
&lt;br /&gt;
=== Deleting Nodes ===&lt;br /&gt;
Players can select the node to delete, switch to the &#039;&#039;&#039;Delete Track&#039;&#039;&#039; menu, and right-click once to delete it. They can also use the following command:&lt;br /&gt;
{{Command|tcc delete|Disconnects two selected nodes or deletes the selected nodes|train.coasters.use}}&lt;br /&gt;
&lt;br /&gt;
=== Connecting Nodes ===&lt;br /&gt;
There are several ways to connect two nodes together:&lt;br /&gt;
&lt;br /&gt;
==== Drag one node on top of another ====&lt;br /&gt;
While inside the &#039;&#039;&#039;Change Position&#039;&#039;&#039; menu, selected nodes can be dragged around by holding right-click. By dragging one node near to another, the nodes merge together as one, effectively connecting what was connected to the dragged node.&lt;br /&gt;
&lt;br /&gt;
==== Select two nodes and Create ====&lt;br /&gt;
After selecting the two nodes that need to be connected, players can right-click while inside the &#039;&#039;&#039;Create Track&#039;&#039;&#039; menu or use the &#039;&#039;/tcc create&#039;&#039; command to connect two nodes together.&lt;br /&gt;
&lt;br /&gt;
=== Disconnecting Nodes ===&lt;br /&gt;
To disconnect nodes, players can select the two nodes to disconnect and right-click while inside the &#039;&#039;&#039;Delete Track&#039;&#039;&#039; menu. Alternatively, they can use the &#039;&#039;/tcc delete&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
== Junctions ==&lt;br /&gt;
[[File:TCC_Junctions.png|thumb|&#039;&#039;&#039;TC-Coasters&#039;&#039;&#039; junction with 3 directions]]&lt;br /&gt;
Junctions are created when three or more other nodes are connected to a single node. When created, colored hovering block items show up, with a hovering number for each direction. The items can be left-clicked by players to switch the junction. The switched direction is marked using a &#039;&#039;#&#039;&#039; prefix. Trains coming from a direction not marked take the most-straight path to one of the switched directions.&lt;br /&gt;
&lt;br /&gt;
[[TrainCarts/Signs/Switcher|Switcher signs]] can be used to switch the rails automatically. Prefix each statement with the number of the junction to switch, for example:&lt;br /&gt;
{{Sign|[+train]|switcher|1-3:empty|2-3:default}}&lt;br /&gt;
Which will switch 1-3 for empty trains, and 2-3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
Track can move from one position to the next, with trains moving along with it, using track animations. Animations can be triggered through commands, or by using a TrainCarts sign.&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters/Animations|» Animations]]&lt;br /&gt;
&lt;br /&gt;
== Track Objects ==&lt;br /&gt;
Floating blocks or items can be placed on top of the track. Objects can be manipulated in a very similar way as the track nodes, with additional mechanics for duplicating and dragging around.&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters/Track-Objects|» Track Objects]]&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
There are a lot of extra commands for advanced uses, such as undo, redo, copy, paste, import and export.&lt;br /&gt;
&lt;br /&gt;
[[TC-Coasters/Commands|» Commands]]&lt;br /&gt;
&lt;br /&gt;
== No Limits 2 Import/Export ==&lt;br /&gt;
You can export tracks from No Limits 2 to TC-Coasters. You can also export tracks from TC-Coasters to No Limits 2!&lt;/div&gt;</summary>
		<author><name>Jelly</name></author>
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